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[12147] Fix a bg achievement due to a missing change of [12067]
Note: This is what override correctness is used for :) Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
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5 changed files with 5 additions and 5 deletions
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@ -923,7 +923,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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case 156: // AB, win while controlling all 5 flags (all nodes)
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case 784: // EY, win while holding 4 bases (all nodes)
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{
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if (!bg->IsAllNodesConrolledByTeam(GetPlayer()->GetTeam()))
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if (!bg->IsAllNodesControlledByTeam(GetPlayer()->GetTeam()))
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continue;
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break;
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}
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@ -290,7 +290,7 @@ class BattleGround
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virtual void StartingEventOpenDoors() {}
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/* achievement req. */
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virtual bool IsAllNodesConrolledByTeam(Team /*team*/) const { return false; }
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virtual bool IsAllNodesControlledByTeam(Team /*team*/) const { return false; }
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bool IsTeamScoreInRange(Team team, uint32 minScore, uint32 maxScore) const;
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/* Battleground */
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@ -202,7 +202,7 @@ class BattleGroundAB : public BattleGround
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virtual void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override;
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/* achievement req. */
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bool IsAllNodesControlledByTeam(Team team) const; // overwrited
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bool IsAllNodesControlledByTeam(Team team) const override;
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bool IsTeamScores500Disadvantage(Team team) const { return m_TeamScores500Disadvantage[GetTeamIndexByTeamId(team)]; }
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private:
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/* Gameobject spawning/despawning */
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@ -283,7 +283,7 @@ class BattleGroundEY : public BattleGround
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virtual void EventPlayerDroppedFlag(Player* source) override;
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/* achievement req. */
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bool IsAllNodesControlledByTeam(Team team) const;
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bool IsAllNodesControlledByTeam(Team team) const override;
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private:
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void EventPlayerCapturedFlag(Player* source, BG_EY_Nodes node); // NOTE: virtual BattleGround::EventPlayerCapturedFlag has different parameters list
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12146"
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#define REVISION_NR "12147"
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#endif // __REVISION_NR_H__
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