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Fixed instance heroic/raid reset cooldown at switch normal/heroic difficalty.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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parent
131978c529
commit
cac105f83e
1 changed files with 2 additions and 7 deletions
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@ -128,7 +128,7 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId)
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InstanceSaveHashMap::iterator itr = m_instanceSaveById.find( InstanceId );
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if(itr != m_instanceSaveById.end())
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{
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// save the resettime for normal instances only when they get unloaded
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// save the resettime for instances only when they get unloaded
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if(time_t resettime = itr->second->GetResetTimeForDB())
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CharacterDatabase.PExecute("UPDATE instance SET resettime = '"UI64FMTD"' WHERE id = '%u'", (uint64)resettime, InstanceId);
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delete itr->second;
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@ -173,12 +173,7 @@ void InstanceSave::SaveToDB()
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time_t InstanceSave::GetResetTimeForDB()
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{
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// only save the reset time for normal instances
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const MapEntry *entry = sMapStore.LookupEntry(GetMapId());
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if(!entry || entry->map_type == MAP_RAID || GetDifficulty() == DIFFICULTY_HEROIC)
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return 0;
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else
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return GetResetTime();
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return GetResetTime();
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}
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// to cache or not to cache, that is the question
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