Fixed instance heroic/raid reset cooldown at switch normal/heroic difficalty.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
BonDit 2009-07-01 14:50:21 +04:00 committed by VladimirMangos
parent 131978c529
commit cac105f83e

View file

@ -128,7 +128,7 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId)
InstanceSaveHashMap::iterator itr = m_instanceSaveById.find( InstanceId );
if(itr != m_instanceSaveById.end())
{
// save the resettime for normal instances only when they get unloaded
// save the resettime for instances only when they get unloaded
if(time_t resettime = itr->second->GetResetTimeForDB())
CharacterDatabase.PExecute("UPDATE instance SET resettime = '"UI64FMTD"' WHERE id = '%u'", (uint64)resettime, InstanceId);
delete itr->second;
@ -173,12 +173,7 @@ void InstanceSave::SaveToDB()
time_t InstanceSave::GetResetTimeForDB()
{
// only save the reset time for normal instances
const MapEntry *entry = sMapStore.LookupEntry(GetMapId());
if(!entry || entry->map_type == MAP_RAID || GetDifficulty() == DIFFICULTY_HEROIC)
return 0;
else
return GetResetTime();
return GetResetTime();
}
// to cache or not to cache, that is the question