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[11109] Move DoMeleeAttackIfReady to CreatureAI and reuse more wide.
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8 changed files with 28 additions and 45 deletions
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@ -117,3 +117,23 @@ CanCastResult CreatureAI::DoCastSpellIfCan(Unit* pTarget, uint32 uiSpell, uint32
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else
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return CAST_FAIL_IS_CASTING;
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}
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bool CreatureAI::DoMeleeAttackIfReady()
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{
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// Check target
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if (!m_creature->getVictim())
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return false;
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// Make sure our attack is ready before checking distance
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if (!m_creature->isAttackReady())
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return false;
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// If we are within range melee the target
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if (!m_creature->CanReachWithMeleeAttack(m_creature->getVictim()))
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return false;
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m_creature->AttackerStateUpdate(m_creature->getVictim());
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m_creature->resetAttackTimer();
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return true;
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}
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