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[11109] Move DoMeleeAttackIfReady to CreatureAI and reuse more wide.
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8 changed files with 28 additions and 45 deletions
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@ -1364,24 +1364,6 @@ void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* pSource, Unit*
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}
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}
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void CreatureEventAI::DoMeleeAttackIfReady()
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{
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// Check target
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if (!m_creature->getVictim())
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return;
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// Make sure our attack is ready before checking distance
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if (!m_creature->isAttackReady())
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return;
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// If we are within range melee the target
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if (!m_creature->CanReachWithMeleeAttack(m_creature->getVictim()))
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return;
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m_creature->AttackerStateUpdate(m_creature->getVictim());
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m_creature->resetAttackTimer();
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}
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bool CreatureEventAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered)
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{
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//No target so we can't cast
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