diff --git a/src/game/Player.h b/src/game/Player.h index f72190878..4166238fc 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -2103,8 +2103,8 @@ class MANGOS_DLL_SPEC Player : public Unit m_runes->runes[index].Cooldown = cooldown; } void SetBaseRune(uint8 index, uint8 baseRune) { m_runes->runes[index].BaseRune = baseRune; } - void SetCurrentRune(uint8 index, uint8 currentRune) { m_runes->runes[index].currentRune = currentRune; } - void SetRuneCooldown(uint8 index, uint8 cooldown) { m_runes->runes[index].cooldown = cooldown; } + void SetCurrentRune(uint8 index, uint8 currentRune) { m_runes->runes[index].CurrentRune = currentRune; } + void SetRuneCooldown(uint8 index, uint8 cooldown) { m_runes->runes[index].Cooldown = cooldown; } void ConvertRune(uint8 index, uint8 newType); void InitRunes(); AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }