[7234] Now correct patch version: Use spell_loot_table for item creating in case SPELL_EFFECT_CREATE_ITEM_2 (157) and itemType==0

This commit is contained in:
VladimirMangos 2009-02-06 06:00:01 +03:00
parent e21941d558
commit cb0ebde926
5 changed files with 12 additions and 10 deletions

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@ -1278,9 +1278,9 @@ void LoadLootTemplates_Spell()
if(!ids_set.count(spell_id)) if(!ids_set.count(spell_id))
{ {
// not report about not trainable spells (optionally supported by DB) // not report about not trainable spells (optionally supported by DB) except with SPELL_ATTR_EX2_UNK14 (clams)
// 61756 (Northrend Inscription Research (FAST QA VERSION) for example // 61756 (Northrend Inscription Research (FAST QA VERSION) for example
if(spellInfo->Attributes & SPELL_ATTR_UNK5) if ((spellInfo->Attributes & SPELL_ATTR_UNK5) || (spellInfo->AttributesEx2 & SPELL_ATTR_EX2_UNK14))
LootTemplates_Spell.ReportNotExistedId(spell_id); LootTemplates_Spell.ReportNotExistedId(spell_id);
} }
else else

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@ -19413,7 +19413,7 @@ void Player::InitRunes()
SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f); SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f);
} }
bool Player::AutoStoreLootItem(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store) void Player::AutoStoreLootItem(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store)
{ {
Loot loot; Loot loot;
loot.FillLoot (loot_id,store,this); loot.FillLoot (loot_id,store,this);
@ -19428,10 +19428,13 @@ bool Player::AutoStoreLootItem(uint8 bag, uint8 slot, uint32 loot_id, LootStore
if( msg != EQUIP_ERR_OK && bag != NULL_BAG) if( msg != EQUIP_ERR_OK && bag != NULL_BAG)
msg = CanStoreNewItem( NULL_BAG, NULL_SLOT,dest,lootItem->itemid,lootItem->count); msg = CanStoreNewItem( NULL_BAG, NULL_SLOT,dest,lootItem->itemid,lootItem->count);
if(msg != EQUIP_ERR_OK) if(msg != EQUIP_ERR_OK)
{
SendEquipError( msg, NULL, NULL );
return; return;
}
if(Item* pItem = StoreNewItem (dest,lootItem->itemid,true,lootItem->randomPropertyId)) Item* pItem = StoreNewItem (dest,lootItem->itemid,true,lootItem->randomPropertyId);
SendNewItem(pItem, lootItem->count, true, true); SendNewItem(pItem, lootItem->count, true, false);
} }
uint32 Player::CalculateTalentsPoints() const uint32 Player::CalculateTalentsPoints() const

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@ -1110,8 +1110,8 @@ class MANGOS_DLL_SPEC Player : public Unit
Item* EquipItem( uint16 pos, Item *pItem, bool update ); Item* EquipItem( uint16 pos, Item *pItem, bool update );
void AutoUnequipOffhandIfNeed(); void AutoUnequipOffhandIfNeed();
bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count); bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
bool AutoStoreLootItem(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store); void AutoStoreLootItem(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store);
bool AutoStoreLootItem(uint32 loot_id, LootStore const& store) { return AutoStoreLootItem(NULL_BAG,NULL_SLOT,loot_id,store); } void AutoStoreLootItem(uint32 loot_id, LootStore const& store) { AutoStoreLootItem(NULL_BAG,NULL_SLOT,loot_id,store); }
uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const; uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const; uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;

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@ -2691,8 +2691,7 @@ void Spell::EffectCreateItem2(uint32 i)
return; return;
// create some random items // create some random items
if(!((Player*)m_caster)->AutoStoreLootItem(m_spellInfo->Id,LootTemplates_Spell)) ((Player*)m_caster)->AutoStoreLootItem(m_spellInfo->Id,LootTemplates_Spell);
player->SendEquipError( msg, NULL, NULL );
return; return;
} }
DoCreateItem(i,m_spellInfo->EffectItemType[i]); DoCreateItem(i,m_spellInfo->EffectItemType[i]);

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7233" #define REVISION_NR "7234"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__