Updated CMSG_CANCEL_GROWTH_AURA

This commit is contained in:
sanctum32 2015-02-03 17:16:53 +00:00 committed by Antz
parent 3110ea623f
commit cb127aa69b
2 changed files with 2 additions and 2 deletions

View file

@ -722,7 +722,7 @@ enum Opcodes
SMSG_RESET_RANGED_COMBAT_TIMER = 0x1299, SMSG_RESET_RANGED_COMBAT_TIMER = 0x1299,
SMSG_CHAT_NOT_IN_PARTY = 0x6A14, // 4.3.4 15595 SMSG_CHAT_NOT_IN_PARTY = 0x6A14, // 4.3.4 15595
CMSG_GMTICKETSYSTEM_TOGGLE = 0x129B, CMSG_GMTICKETSYSTEM_TOGGLE = 0x129B,
CMSG_CANCEL_GROWTH_AURA = 0x129C, CMSG_CANCEL_GROWTH_AURA = 0x0237, // 4.3.4 15595
SMSG_CANCEL_AUTO_REPEAT = 0x6436, // 4.3.4 15595 SMSG_CANCEL_AUTO_REPEAT = 0x6436, // 4.3.4 15595
SMSG_STANDSTATE_UPDATE = 0x6F04, // 4.3.4 15595 SMSG_STANDSTATE_UPDATE = 0x6F04, // 4.3.4 15595
SMSG_LOOT_ALL_PASSED = 0x6237, // 4.3.4 15595 SMSG_LOOT_ALL_PASSED = 0x6237, // 4.3.4 15595

View file

@ -744,7 +744,7 @@ void InitializeOpcodes()
//OPCODE(SMSG_RESET_RANGED_COMBAT_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //OPCODE(SMSG_RESET_RANGED_COMBAT_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_CHAT_NOT_IN_PARTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); OPCODE(SMSG_CHAT_NOT_IN_PARTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_GMTICKETSYSTEM_TOGGLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //OPCODE(CMSG_GMTICKETSYSTEM_TOGGLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_CANCEL_GROWTH_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelGrowthAuraOpcode ); OPCODE(CMSG_CANCEL_GROWTH_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelGrowthAuraOpcode );
OPCODE(SMSG_CANCEL_AUTO_REPEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); OPCODE(SMSG_CANCEL_AUTO_REPEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_STANDSTATE_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); OPCODE(SMSG_STANDSTATE_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_LOOT_ALL_PASSED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); OPCODE(SMSG_LOOT_ALL_PASSED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );