Some fields comments for ChrClass and ChrRace. Also optimize code (set MAX_RACES to max_player_race+1).

Note: MAX_* moved out of enum. This is not nice include value _not_ belong to enum values into enum.
Maybe in C this not make sense (enum range = int anyway) but in C++ enum values checked at assigning/etc.
This commit is contained in:
VladimirMangos 2008-12-14 20:51:27 +03:00
parent 558909614a
commit cb4d97ee1d
2 changed files with 21 additions and 11 deletions

View file

@ -40,16 +40,24 @@ enum Races
RACE_TAUREN = 6,
RACE_GNOME = 7,
RACE_TROLL = 8,
RACE_GOBLIN = 9,
//RACE_GOBLIN = 9,
RACE_BLOODELF = 10,
RACE_DRAENEI = 11,
RACE_FEL_ORC = 12,
RACE_NAGA = 13,
RACE_BROKEN = 14,
RACE_SKELETON = 15,
MAX_RACES = 16
//RACE_FEL_ORC = 12,
//RACE_NAGA = 13,
//RACE_BROKEN = 14,
//RACE_SKELETON = 15,
//RACE_VRYKUL = 16,
//RACE_TUSKARR = 17,
//RACE_FOREST_TROLL = 18,
//RACE_TAUNKA = 19,
//RACE_NORTHREND_SKELETON = 20,
//RACE_ICE_TROLL = 21
};
// max+1 for player race
#define MAX_RACES 12
#define RACEMASK_ALL_PLAYABLE \
((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \
(1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
@ -70,9 +78,11 @@ enum Classes
CLASS_WARLOCK = 9,
// CLASS_UNK2 = 10,unused
CLASS_DRUID = 11,
MAX_CLASSES = 12
};
// max+1 for player class
#define MAX_CLASSES 12
#define CLASSMASK_ALL_PLAYABLE \
((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \
(1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \