diff --git a/src/game/Player.cpp b/src/game/Player.cpp index edc7cfb98..1daeabd98 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -10717,7 +10717,9 @@ uint8 Player::CanUseItem( Item *pItem, bool not_loading ) const } } - if (pProto->RequiredReputationFaction && uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank) + // reputation for BOA items checked only at buy/quest rewarding (quest accepting in fact by quest rep requirements) + if (!(pProto->Flags & ITEM_FLAG_BOA) && pProto->RequiredReputationFaction && + uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank) return EQUIP_ERR_CANT_EQUIP_REPUTATION; return EQUIP_ERR_OK; diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 9c72191e7..0e52df6e4 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "10674" + #define REVISION_NR "10675" #endif // __REVISION_NR_H__