[10496] Re-work struct ScriptInfo and use union for data fields.

Enumerate SCRIPT_COMMAND_* and move it away from world.h

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-09-17 23:32:46 +02:00
parent 1753942154
commit cb877e1281
5 changed files with 319 additions and 179 deletions

View file

@ -2223,26 +2223,26 @@ void Map::ScriptsProcess()
// flag_buddy_as_target 0x04
// If target is player (and not already the source) but should be the source
if (target && target->GetTypeId() == TYPEID_PLAYER && step.script->data_flags & 0x01)
if (target && target->GetTypeId() == TYPEID_PLAYER && step.script->talk.flags & 0x01)
{
if (source->GetTypeId() != TYPEID_PLAYER)
pSource = (WorldObject*)target;
}
// If step has a buddy entry defined, search for it.
if (step.script->datalong2)
if (step.script->talk.creatureEntry)
{
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*pSource, step.script->datalong2, true, step.script->datalong3);
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*pSource, step.script->talk.creatureEntry, true, step.script->talk.searchRadius);
MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pSource, pBuddy, u_check);
Cell::VisitGridObjects(pSource, searcher, step.script->datalong3);
Cell::VisitGridObjects(pSource, searcher, step.script->talk.searchRadius);
}
// If buddy found, then use it
if (pBuddy)
{
// pBuddy can be target of talk
if (step.script->data_flags & 0x04)
if (step.script->talk.flags & 0x04)
{
target = (Object*)pBuddy;
}
@ -2250,49 +2250,49 @@ void Map::ScriptsProcess()
{
// If not target of talk, then set pBuddy as source
// Useless when source is already flagged to be player, and should maybe produce error.
if (!(step.script->data_flags & 0x01))
if (!(step.script->talk.flags & 0x01))
pSource = (WorldObject*)pBuddy;
}
}
// If we should talk to the original source instead of target
if (step.script->data_flags & 0x02)
if (step.script->talk.flags & 0x02)
target = source;
uint64 unit_target = target ? target->GetGUID() : 0;
switch(step.script->datalong)
switch(step.script->talk.chatType)
{
case CHAT_TYPE_SAY:
pSource->MonsterSay(step.script->dataint, LANG_UNIVERSAL, unit_target);
pSource->MonsterSay(step.script->talk.textId, LANG_UNIVERSAL, unit_target);
break;
case CHAT_TYPE_YELL:
pSource->MonsterYell(step.script->dataint, LANG_UNIVERSAL, unit_target);
pSource->MonsterYell(step.script->talk.textId, LANG_UNIVERSAL, unit_target);
break;
case CHAT_TYPE_TEXT_EMOTE:
pSource->MonsterTextEmote(step.script->dataint, unit_target);
pSource->MonsterTextEmote(step.script->talk.textId, unit_target);
break;
case CHAT_TYPE_BOSS_EMOTE:
pSource->MonsterTextEmote(step.script->dataint, unit_target, true);
pSource->MonsterTextEmote(step.script->talk.textId, unit_target, true);
break;
case CHAT_TYPE_WHISPER:
if (!unit_target || !IS_PLAYER_GUID(unit_target))
{
sLog.outError("SCRIPT_COMMAND_TALK (script id %u) attempt to whisper (%u) 0-guid or non-player, skipping.", step.script->id, step.script->datalong);
sLog.outError("SCRIPT_COMMAND_TALK (script id %u) attempt to whisper (%u) 0-guid or non-player, skipping.", step.script->id, step.script->talk.chatType);
break;
}
pSource->MonsterWhisper(step.script->dataint, unit_target);
pSource->MonsterWhisper(step.script->talk.textId, unit_target);
break;
case CHAT_TYPE_BOSS_WHISPER:
if (!unit_target || !IS_PLAYER_GUID(unit_target))
{
sLog.outError("SCRIPT_COMMAND_TALK (script id %u) attempt to whisper (%u) 0-guid or non-player, skipping.", step.script->id, step.script->datalong);
sLog.outError("SCRIPT_COMMAND_TALK (script id %u) attempt to whisper (%u) 0-guid or non-player, skipping.", step.script->id, step.script->talk.chatType);
break;
}
pSource->MonsterWhisper(step.script->dataint, unit_target, true);
pSource->MonsterWhisper(step.script->talk.textId, unit_target, true);
break;
case CHAT_TYPE_ZONE_YELL:
pSource->MonsterYellToZone(step.script->dataint, LANG_UNIVERSAL, unit_target);
pSource->MonsterYellToZone(step.script->talk.textId, LANG_UNIVERSAL, unit_target);
break;
default:
break; // must be already checked at load
@ -2312,7 +2312,7 @@ void Map::ScriptsProcess()
break;
}
((Creature *)source)->HandleEmote(step.script->datalong);
((Creature *)source)->HandleEmote(step.script->emote.emoteId);
break;
case SCRIPT_COMMAND_FIELD_SET:
if (!source)
@ -2321,14 +2321,14 @@ void Map::ScriptsProcess()
break;
}
if (step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
if (step.script->setField.fieldId <= OBJECT_FIELD_ENTRY || step.script->setField.fieldId >= source->GetValuesCount())
{
sLog.outError("SCRIPT_COMMAND_FIELD_SET (script id %u) call for wrong field %u (max count: %u) in object (TypeId: %u).",
step.script->id, step.script->datalong, source->GetValuesCount(), source->GetTypeId());
step.script->id, step.script->setField.fieldId, source->GetValuesCount(), source->GetTypeId());
break;
}
source->SetUInt32Value(step.script->datalong, step.script->datalong2);
source->SetUInt32Value(step.script->setField.fieldId, step.script->setField.fieldValue);
break;
case SCRIPT_COMMAND_MOVE_TO:
if (!source)
@ -2343,7 +2343,7 @@ void Map::ScriptsProcess()
break;
}
((Unit*)source)->MonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2 );
((Unit*)source)->MonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->moveTo.travelTime);
break;
case SCRIPT_COMMAND_FLAG_SET:
if (!source)
@ -2351,14 +2351,14 @@ void Map::ScriptsProcess()
sLog.outError("SCRIPT_COMMAND_FLAG_SET (script id %u) call for NULL object.", step.script->id);
break;
}
if (step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
if (step.script->setFlag.fieldId <= OBJECT_FIELD_ENTRY || step.script->setFlag.fieldId >= source->GetValuesCount())
{
sLog.outError("SCRIPT_COMMAND_FLAG_SET (script id %u) call for wrong field %u (max count: %u) in object (TypeId: %u).",
step.script->id, step.script->datalong, source->GetValuesCount(), source->GetTypeId());
step.script->id, step.script->setFlag.fieldId, source->GetValuesCount(), source->GetTypeId());
break;
}
source->SetFlag(step.script->datalong, step.script->datalong2);
source->SetFlag(step.script->setFlag.fieldId, step.script->setFlag.fieldValue);
break;
case SCRIPT_COMMAND_FLAG_REMOVE:
if (!source)
@ -2366,14 +2366,14 @@ void Map::ScriptsProcess()
sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE (script id %u) call for NULL object.", step.script->id);
break;
}
if (step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
if (step.script->removeFlag.fieldId <= OBJECT_FIELD_ENTRY || step.script->removeFlag.fieldId >= source->GetValuesCount())
{
sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE (script id %u) call for wrong field %u (max count: %u) in object (TypeId: %u).",
step.script->id, step.script->datalong, source->GetValuesCount(), source->GetTypeId());
step.script->id, step.script->removeFlag.fieldId, source->GetValuesCount(), source->GetTypeId());
break;
}
source->RemoveFlag(step.script->datalong, step.script->datalong2);
source->RemoveFlag(step.script->removeFlag.fieldId, step.script->removeFlag.fieldValue);
break;
case SCRIPT_COMMAND_TELEPORT_TO:
{
@ -2393,7 +2393,7 @@ void Map::ScriptsProcess()
Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o);
pSource->TeleportTo(step.script->teleportTo.mapId, step.script->x, step.script->y, step.script->z, step.script->o);
break;
}
case SCRIPT_COMMAND_KILL_CREDIT:
@ -2414,20 +2414,20 @@ void Map::ScriptsProcess()
Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
if (step.script->datalong2)
if (step.script->killCredit.isGroupCredit)
{
pSource->RewardPlayerAndGroupAtEvent(step.script->datalong, pSource);
pSource->RewardPlayerAndGroupAtEvent(step.script->killCredit.creatureEntry, pSource);
}
else
{
pSource->KilledMonsterCredit(step.script->datalong);
pSource->KilledMonsterCredit(step.script->killCredit.creatureEntry);
}
break;
}
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
{
if (!step.script->datalong) // creature not specified
if (!step.script->summonCreature.creatureEntry)
{
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE (script id %u) call for NULL creature.", step.script->id);
break;
@ -2452,10 +2452,10 @@ void Map::ScriptsProcess()
float z = step.script->z;
float o = step.script->o;
Creature* pCreature = summoner->SummonCreature(step.script->datalong, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->datalong2);
Creature* pCreature = summoner->SummonCreature(step.script->summonCreature.creatureEntry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->summonCreature.despawnDelay);
if (!pCreature)
{
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON (script id %u) failed for creature (entry: %u).", step.script->id, step.script->datalong);
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON (script id %u) failed for creature (entry: %u).", step.script->id, step.script->summonCreature.creatureEntry);
break;
}
@ -2463,7 +2463,7 @@ void Map::ScriptsProcess()
}
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
{
if (!step.script->datalong) // gameobject not specified
if (!step.script->respawnGo.goGuid) // gameobject not specified
{
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id %u) call for NULL gameobject.", step.script->id);
break;
@ -2484,15 +2484,15 @@ void Map::ScriptsProcess()
WorldObject* summoner = (WorldObject*)source;
GameObject *go = NULL;
int32 time_to_despawn = step.script->datalong2<5 ? 5 : (int32)step.script->datalong2;
int32 time_to_despawn = step.script->respawnGo.despawnDelay < 5 ? 5 : step.script->respawnGo.despawnDelay;
MaNGOS::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong);
MaNGOS::GameObjectWithDbGUIDCheck go_check(*summoner, step.script->respawnGo.goGuid);
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(summoner, go, go_check);
Cell::VisitGridObjects(summoner, checker, GetVisibilityDistance());
if (!go)
{
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id %u) failed for gameobject(guid: %u).", step.script->id, step.script->datalong);
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id %u) failed for gameobject(guid: %u).", step.script->id, step.script->respawnGo.goGuid);
break;
}
@ -2501,7 +2501,7 @@ void Map::ScriptsProcess()
go->GetGoType()==GAMEOBJECT_TYPE_BUTTON ||
go->GetGoType()==GAMEOBJECT_TYPE_TRAP)
{
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id %u) can not be used with gameobject of type %u (guid: %u).", step.script->id, uint32(go->GetGoType()), step.script->datalong);
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id %u) can not be used with gameobject of type %u (guid: %u).", step.script->id, uint32(go->GetGoType()), step.script->respawnGo.goGuid);
break;
}
@ -2516,7 +2516,7 @@ void Map::ScriptsProcess()
}
case SCRIPT_COMMAND_OPEN_DOOR:
{
if (!step.script->datalong) // door not specified
if (!step.script->openDoor.goGuid) // door not specified
{
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR (script id %u) call for NULL door.", step.script->id);
break;
@ -2537,15 +2537,15 @@ void Map::ScriptsProcess()
Unit* caster = (Unit*)source;
GameObject *door = NULL;
int32 time_to_close = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
int32 time_to_close = step.script->openDoor.resetDelay < 15 ? 15 : step.script->openDoor.resetDelay;
MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster, step.script->datalong);
MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster, step.script->openDoor.goGuid);
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster, door, go_check);
Cell::VisitGridObjects(caster, checker, GetVisibilityDistance());
if (!door)
{
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR (script id %u) failed for gameobject(guid: %u).", step.script->id, step.script->datalong);
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR (script id %u) failed for gameobject(guid: %u).", step.script->id, step.script->openDoor.goGuid);
break;
}
@ -2567,7 +2567,7 @@ void Map::ScriptsProcess()
}
case SCRIPT_COMMAND_CLOSE_DOOR:
{
if (!step.script->datalong) // guid for door not specified
if (!step.script->closeDoor.goGuid) // guid for door not specified
{
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR (script id %u) call for NULL door.", step.script->id);
break;
@ -2588,15 +2588,15 @@ void Map::ScriptsProcess()
Unit* caster = (Unit*)source;
GameObject *door = NULL;
int32 time_to_open = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
int32 time_to_open = step.script->closeDoor.resetDelay < 15 ? 15 : step.script->closeDoor.resetDelay;
MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster, step.script->datalong);
MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster, step.script->closeDoor.goGuid);
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster, door, go_check);
Cell::VisitGridObjects(caster, checker, GetVisibilityDistance());
if (!door)
{
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR (script id %u) failed for gameobject(guid: %u).", step.script->id, step.script->datalong);
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR (script id %u) failed for gameobject(guid: %u).", step.script->id, step.script->closeDoor.goGuid);
break;
}
if (door->GetGoType() != GAMEOBJECT_TYPE_DOOR)
@ -2664,10 +2664,10 @@ void Map::ScriptsProcess()
// quest id and flags checked at script loading
if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
(step.script->datalong2 == 0 || worldObject->IsWithinDistInMap(player, float(step.script->datalong2))))
player->AreaExploredOrEventHappens(step.script->datalong);
(step.script->questExplored.distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->questExplored.distance))))
player->AreaExploredOrEventHappens(step.script->questExplored.questId);
else
player->FailQuest(step.script->datalong);
player->FailQuest(step.script->questExplored.questId);
break;
}
@ -2706,21 +2706,21 @@ void Map::ScriptsProcess()
}
case SCRIPT_COMMAND_REMOVE_AURA:
{
Object* cmdTarget = step.script->datalong2 ? source : target;
Object* cmdTarget = step.script->removeAura.isSourceTarget ? source : target;
if (!cmdTarget)
{
sLog.outError("SCRIPT_COMMAND_REMOVE_AURA (script id %u) call for NULL %s.", step.script->id, step.script->datalong2 ? "source" : "target");
sLog.outError("SCRIPT_COMMAND_REMOVE_AURA (script id %u) call for NULL %s.", step.script->id, step.script->removeAura.isSourceTarget ? "source" : "target");
break;
}
if (!cmdTarget->isType(TYPEMASK_UNIT))
{
sLog.outError("SCRIPT_COMMAND_REMOVE_AURA (script id %u) %s isn't unit (TypeId: %u), skipping.", step.script->id, step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId());
sLog.outError("SCRIPT_COMMAND_REMOVE_AURA (script id %u) %s isn't unit (TypeId: %u), skipping.", step.script->id, step.script->removeAura.isSourceTarget ? "source" : "target",cmdTarget->GetTypeId());
break;
}
((Unit*)cmdTarget)->RemoveAurasDueToSpell(step.script->datalong);
((Unit*)cmdTarget)->RemoveAurasDueToSpell(step.script->removeAura.spellId);
break;
}
case SCRIPT_COMMAND_CAST_SPELL:
@ -2731,40 +2731,40 @@ void Map::ScriptsProcess()
break;
}
Object* cmdTarget = step.script->datalong2 & 0x01 ? source : target;
Object* cmdTarget = step.script->castSpell.flags & 0x01 ? source : target;
if (!cmdTarget)
{
sLog.outError("SCRIPT_COMMAND_CAST_SPELL (script id %u) call for NULL %s.", step.script->id, step.script->datalong2 & 0x01 ? "source" : "target");
sLog.outError("SCRIPT_COMMAND_CAST_SPELL (script id %u) call for NULL %s.", step.script->id, step.script->castSpell.flags & 0x01 ? "source" : "target");
break;
}
if (!cmdTarget->isType(TYPEMASK_UNIT))
{
sLog.outError("SCRIPT_COMMAND_CAST_SPELL (script id %u) %s isn't unit (TypeId: %u), skipping.", step.script->id, step.script->datalong2 & 0x01 ? "source" : "target",cmdTarget->GetTypeId());
sLog.outError("SCRIPT_COMMAND_CAST_SPELL (script id %u) %s isn't unit (TypeId: %u), skipping.", step.script->id, step.script->castSpell.flags & 0x01 ? "source" : "target", cmdTarget->GetTypeId());
break;
}
Unit* spellTarget = (Unit*)cmdTarget;
Object* cmdSource = step.script->datalong2 & 0x02 ? target : source;
Object* cmdSource = step.script->castSpell.flags & 0x02 ? target : source;
if (!cmdSource)
{
sLog.outError("SCRIPT_COMMAND_CAST_SPELL (script id %u) call for NULL %s.", step.script->id, step.script->datalong2 & 0x02 ? "target" : "source");
sLog.outError("SCRIPT_COMMAND_CAST_SPELL (script id %u) call for NULL %s.", step.script->id, step.script->castSpell.flags & 0x02 ? "target" : "source");
break;
}
if (!cmdSource->isType(TYPEMASK_UNIT))
{
sLog.outError("SCRIPT_COMMAND_CAST_SPELL (script id %u) %s isn't unit (TypeId: %u), skipping.", step.script->id, step.script->datalong2 & 0x02 ? "target" : "source", cmdSource->GetTypeId());
sLog.outError("SCRIPT_COMMAND_CAST_SPELL (script id %u) %s isn't unit (TypeId: %u), skipping.", step.script->id, step.script->castSpell.flags & 0x02 ? "target" : "source", cmdSource->GetTypeId());
break;
}
Unit* spellSource = (Unit*)cmdSource;
//TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast
spellSource->CastSpell(spellTarget,step.script->datalong,false);
spellSource->CastSpell(spellTarget, step.script->castSpell.spellId, false);
break;
}
@ -2787,7 +2787,7 @@ void Map::ScriptsProcess()
// bitmask: 0/1=anyone/target, 0/2=with distance dependent
Player* pTarget = NULL;
if (step.script->datalong2 & 1)
if (step.script->playSound.flags & 1)
{
if (!target)
{
@ -2805,10 +2805,10 @@ void Map::ScriptsProcess()
}
// bitmask: 0/1=anyone/target, 0/2=with distance dependent
if (step.script->datalong2 & 2)
pSource->PlayDistanceSound(step.script->datalong, pTarget);
if (step.script->playSound.flags & 2)
pSource->PlayDistanceSound(step.script->playSound.soundId, pTarget);
else
pSource->PlayDirectSound(step.script->datalong, pTarget);
pSource->PlayDirectSound(step.script->playSound.soundId, pTarget);
break;
}
@ -2829,8 +2829,8 @@ void Map::ScriptsProcess()
Player* pReceiver = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
if (Item* pItem = pReceiver->StoreNewItemInInventorySlot(step.script->datalong, step.script->datalong2))
pReceiver->SendNewItem(pItem, step.script->datalong2, true, false);
if (Item* pItem = pReceiver->StoreNewItemInInventorySlot(step.script->createItem.itemEntry, step.script->createItem.amount))
pReceiver->SendNewItem(pItem, step.script->createItem.amount, true, false);
break;
}
@ -2851,7 +2851,7 @@ void Map::ScriptsProcess()
Creature* pCreature = target && target->GetTypeId() == TYPEID_UNIT ? (Creature*)target : (Creature*)source;
pCreature->ForcedDespawn(step.script->datalong);
pCreature->ForcedDespawn(step.script->despawn.despawnDelay);
break;
}
@ -2872,7 +2872,7 @@ void Map::ScriptsProcess()
Player* pReceiver = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
pReceiver->SendMovieStart(step.script->datalong);
pReceiver->SendMovieStart(step.script->playMovie.movieId);
break;
}
@ -2893,7 +2893,7 @@ void Map::ScriptsProcess()
WorldObject* pSource = (WorldObject*)source;
Creature* pMover = NULL;
if (!step.script->datalong2) // No buddy defined, so try use source (or target where source is player)
if (!step.script->movement.creatureEntry) // No buddy defined, so try use source (or target where source is player)
{
if (pSource->GetTypeId() != TYPEID_UNIT)
{
@ -2906,10 +2906,10 @@ void Map::ScriptsProcess()
}
else // If step has a buddy entry defined, search for it
{
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*pSource, step.script->datalong2, true, step.script->datalong3);
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*pSource, step.script->movement.creatureEntry, true, step.script->movement.searchRadius);
MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pSource, pMover, u_check);
Cell::VisitGridObjects(pSource, searcher, step.script->datalong3);
Cell::VisitGridObjects(pSource, searcher, step.script->movement.searchRadius);
}
if (!pMover)
@ -2921,7 +2921,7 @@ void Map::ScriptsProcess()
// Consider add additional checks for cases where creature should not change movementType
// (pet? in combat? already using same MMgen as script try to apply?)
switch(step.script->datalong)
switch(step.script->movement.movementType)
{
case IDLE_MOTION_TYPE:
pMover->GetMotionMaster()->MoveIdle();