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[10496] Re-work struct ScriptInfo and use union for data fields.
Enumerate SCRIPT_COMMAND_* and move it away from world.h Signed-off-by: NoFantasy <nofantasy@nf.no>
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5 changed files with 319 additions and 179 deletions
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@ -69,21 +69,190 @@ struct GameTele
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typedef UNORDERED_MAP<uint32, GameTele > GameTeleMap;
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enum eScriptCommand
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{
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SCRIPT_COMMAND_TALK = 0, // source = WorldObject, target = any/none, datalong (see enum ChatType for supported CHAT_TYPE_'s)
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// datalong2 = creature entry (searching for a buddy, closest to source), datalong3 = creature search radius
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// data_flags = flag_target_player_as_source = 0x01
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// flag_original_source_as_target = 0x02
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// flag_buddy_as_target = 0x04
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// dataint = text entry from db_script_string -table
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SCRIPT_COMMAND_EMOTE = 1, // source = unit, datalong = emote_id
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SCRIPT_COMMAND_FIELD_SET = 2, // source = any, datalong = field_id, datalong2 = value
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SCRIPT_COMMAND_MOVE_TO = 3, // source = Creature, datalong2 = time, x/y/z
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SCRIPT_COMMAND_FLAG_SET = 4, // source = any, datalong = field_id, datalong2 = bitmask
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SCRIPT_COMMAND_FLAG_REMOVE = 5, // source = any, datalong = field_id, datalong2 = bitmask
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SCRIPT_COMMAND_TELEPORT_TO = 6, // source or target with Player, datalong = map_id, x/y/z
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SCRIPT_COMMAND_QUEST_EXPLORED = 7, // one from source or target must be Player, another GO/Creature, datalong=quest_id, datalong2=distance or 0
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SCRIPT_COMMAND_KILL_CREDIT = 8, // source or target with Player, datalong = creature entry, datalong2 = bool (0=personal credit, 1=group credit)
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SCRIPT_COMMAND_RESPAWN_GAMEOBJECT = 9, // source = any (summoner), datalong=db_guid, datalong2=despawn_delay
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SCRIPT_COMMAND_TEMP_SUMMON_CREATURE = 10, // source = any (summoner), datalong=creature entry, datalong2=despawn_delay
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SCRIPT_COMMAND_OPEN_DOOR = 11, // source = unit, datalong=db_guid, datalong2=reset_delay
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SCRIPT_COMMAND_CLOSE_DOOR = 12, // source = unit, datalong=db_guid, datalong2=reset_delay
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SCRIPT_COMMAND_ACTIVATE_OBJECT = 13, // source = unit, target=GO
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SCRIPT_COMMAND_REMOVE_AURA = 14, // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
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SCRIPT_COMMAND_CAST_SPELL = 15, // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
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SCRIPT_COMMAND_PLAY_SOUND = 16, // source = any object, target=any/player, datalong (sound_id), datalong2 (bitmask: 0/1=anyone/target, 0/2=with distance dependent, so 1|2 = 3 is target with distance dependent)
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SCRIPT_COMMAND_CREATE_ITEM = 17, // source or target must be player, datalong = item entry, datalong2 = amount
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SCRIPT_COMMAND_DESPAWN_SELF = 18, // source or target must be creature, datalong = despawn delay
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SCRIPT_COMMAND_PLAY_MOVIE = 19, // target can only be a player, datalog = movie id
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SCRIPT_COMMAND_MOVEMENT = 20, // source or target must be creature. datalong = MovementType (0:idle, 1:random or 2:waypoint)
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// datalong2 = creature entry (searching for a buddy, closest to source), datalong3 = creature search radius
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};
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struct ScriptInfo
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{
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uint32 id;
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uint32 delay;
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uint32 command;
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uint32 datalong;
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uint32 datalong2;
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uint32 datalong3;
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uint32 datalong4;
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uint32 data_flags;
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int32 dataint;
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union
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{
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struct // SCRIPT_COMMAND_TALK (0)
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{
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uint32 chatType; // datalong
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uint32 creatureEntry; // datalong2
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uint32 searchRadius; // datalong3
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uint32 unused1; // datalong4
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uint32 flags; // data_flags
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int32 textId; // dataint
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} talk;
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struct // SCRIPT_COMMAND_EMOTE (1)
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{
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uint32 emoteId; // datalong
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} emote;
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struct // SCRIPT_COMMAND_FIELD_SET (2)
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{
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uint32 fieldId; // datalong
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uint32 fieldValue; // datalong2
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} setField;
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struct // SCRIPT_COMMAND_MOVE_TO (3)
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{
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uint32 unused1; // datalong
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uint32 travelTime; // datalong2
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} moveTo;
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struct // SCRIPT_COMMAND_FLAG_SET (4)
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{
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uint32 fieldId; // datalong
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uint32 fieldValue; // datalong2
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} setFlag;
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struct // SCRIPT_COMMAND_FLAG_REMOVE (5)
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{
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uint32 fieldId; // datalong
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uint32 fieldValue; // datalong2
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} removeFlag;
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struct // SCRIPT_COMMAND_TELEPORT_TO (6)
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{
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uint32 mapId; // datalong
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} teleportTo;
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struct // SCRIPT_COMMAND_QUEST_EXPLORED (7)
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{
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uint32 questId; // datalong
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uint32 distance; // datalong2
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} questExplored;
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struct // SCRIPT_COMMAND_KILL_CREDIT (8)
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{
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uint32 creatureEntry; // datalong
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uint32 isGroupCredit; // datalong2
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} killCredit;
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struct // SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (9)
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{
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uint32 goGuid; // datalong
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int32 despawnDelay; // datalong2
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} respawnGo;
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struct // SCRIPT_COMMAND_TEMP_SUMMON_CREATURE (10)
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{
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uint32 creatureEntry; // datalong
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uint32 despawnDelay; // datalong2
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} summonCreature;
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struct // SCRIPT_COMMAND_OPEN_DOOR (11)
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{
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uint32 goGuid; // datalong
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int32 resetDelay; // datalong2
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} openDoor;
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struct // SCRIPT_COMMAND_CLOSE_DOOR (12)
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{
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uint32 goGuid; // datalong
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int32 resetDelay; // datalong2
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} closeDoor;
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// SCRIPT_COMMAND_ACTIVATE_OBJECT (13)
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struct // SCRIPT_COMMAND_REMOVE_AURA (14)
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{
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uint32 spellId; // datalong
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uint32 isSourceTarget; // datalong2
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} removeAura;
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struct // SCRIPT_COMMAND_CAST_SPELL (15)
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{
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uint32 spellId; // datalong
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uint32 flags; // datalong2
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} castSpell;
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struct // SCRIPT_COMMAND_PLAY_SOUND (16)
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{
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uint32 soundId; // datalong
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uint32 flags; // datalong2
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} playSound;
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struct // SCRIPT_COMMAND_CREATE_ITEM (17)
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{
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uint32 itemEntry; // datalong
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uint32 amount; // datalong2
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} createItem;
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struct // SCRIPT_COMMAND_DESPAWN_SELF (18)
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{
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uint32 despawnDelay; // datalong
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} despawn;
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struct // SCRIPT_COMMAND_PLAY_MOVIE (19)
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{
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uint32 movieId; // datalong
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} playMovie;
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struct // SCRIPT_COMMAND_MOVEMENT (20)
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{
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uint32 movementType; // datalong
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uint32 creatureEntry; // datalong2
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uint32 searchRadius; // datalong3
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} movement;
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struct
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{
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uint32 data[6];
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} raw;
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};
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float x;
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float y;
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float z;
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float o;
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// helpers
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uint32 GetGOGuid() const
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{
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switch(command)
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{
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case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: return respawnGo.goGuid;
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case SCRIPT_COMMAND_OPEN_DOOR: return openDoor.goGuid;
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case SCRIPT_COMMAND_CLOSE_DOOR: return closeDoor.goGuid;
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default: return 0;
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}
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}
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};
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typedef std::multimap<uint32, ScriptInfo> ScriptMap;
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