Format specifiers was not correct in lootmgr

This commit is contained in:
cyberium 2016-09-11 01:00:50 +01:00 committed by Antz
parent 7e2fd78574
commit cba86c231e

View file

@ -129,7 +129,7 @@ void LootStore::LoadLootTable()
if (type == LOOT_ITEM_TYPE_ITEM && maxcount > std::numeric_limits<uint8>::max()) if (type == LOOT_ITEM_TYPE_ITEM && maxcount > std::numeric_limits<uint8>::max())
{ {
sLog.outErrorDb("Table '%s' entry %d item %d: maxcount value (%u) too large. must be less than %u - skipped", GetName(), entry, item, maxcount, std::numeric_limits<uint8>::max()); sLog.outErrorDb("Table '%s' entry %u item %u: maxcount value (%u) to large. must be less than %u - skipped", GetName(), entry, item, maxcount, uint32(std::numeric_limits<uint8>::max()));
continue; // error already printed to log/console. continue; // error already printed to log/console.
} }
@ -138,13 +138,13 @@ void LootStore::LoadLootTable()
const PlayerCondition* condition = sConditionStorage.LookupEntry<PlayerCondition>(conditionId); const PlayerCondition* condition = sConditionStorage.LookupEntry<PlayerCondition>(conditionId);
if (!condition) if (!condition)
{ {
sLog.outErrorDb("Table `%s` for entry %u, item %u has condition_id %u that does not exist in `conditions`, ignoring", GetName(), entry, item, conditionId); sLog.outErrorDb("Table `%s` for entry %u, item %u has condition_id %u that does not exist in `conditions`, ignoring", GetName(), entry, item, uint32(conditionId));
continue; continue;
} }
if (mincountOrRef < 0 && !PlayerCondition::CanBeUsedWithoutPlayer(conditionId)) if (mincountOrRef < 0 && !PlayerCondition::CanBeUsedWithoutPlayer(conditionId))
{ {
sLog.outErrorDb("Table '%s' entry %u mincountOrRef %i < 0 and has condition %u that requires a player and is not supported, skipped", GetName(), entry, mincountOrRef, conditionId); sLog.outErrorDb("Table '%s' entry %u mincountOrRef %i < 0 and has condition %u that requires a player and is not supported, skipped", GetName(), entry, mincountOrRef, uint32(conditionId));
continue; continue;
} }
} }