[8190] Update killing quest objectives base at creature_template KillCredit fields.

Note: for avoid double counting must be removed C++ scripts and EventAI scripts that do same thing in old way.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also implement KillCreditN field check at loading.
This commit is contained in:
GriffonHeart 2009-07-17 03:35:59 +04:00 committed by VladimirMangos
parent ad67efefad
commit cbfbd13146
11 changed files with 49 additions and 17 deletions

View file

@ -4835,8 +4835,9 @@ bool ChatHandler::HandleQuestComplete(const char* args)
}
else if(creature > 0)
{
for(uint16 z = 0; z < creaturecount; ++z)
player->KilledMonster(creature,0);
if(CreatureInfo const* cInfo = objmgr.GetCreatureTemplate(creature))
for(uint16 z = 0; z < creaturecount; ++z)
player->KilledMonster(cInfo,0);
}
else if(creature < 0)
{