[8190] Update killing quest objectives base at creature_template KillCredit fields.

Note: for avoid double counting must be removed C++ scripts and EventAI scripts that do same thing in old way.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also implement KillCreditN field check at loading.
This commit is contained in:
GriffonHeart 2009-07-17 03:35:59 +04:00 committed by VladimirMangos
parent ad67efefad
commit cbfbd13146
11 changed files with 49 additions and 17 deletions

View file

@ -450,7 +450,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
// some critters required for quests
if(GetTypeId() == TYPEID_PLAYER)
((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID());
((Player*)this)->KilledMonster(cInfo ,pVictim->GetGUID());
return damage;
}