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[8190] Update killing quest objectives base at creature_template KillCredit fields.
Note: for avoid double counting must be removed C++ scripts and EventAI scripts that do same thing in old way. Signed-off-by: VladimirMangos <vladimir@getmangos.com> Also implement KillCreditN field check at loading.
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11 changed files with 49 additions and 17 deletions
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@ -23,7 +23,7 @@ DROP TABLE IF EXISTS `db_version`;
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CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`creature_ai_version` varchar(120) default NULL,
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`required_8158_01_mangos_playercreateinfo_action` bit(1) default NULL
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`required_8190_01_mangos_creature_template` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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@ -789,8 +789,8 @@ DROP TABLE IF EXISTS `creature_template`;
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CREATE TABLE `creature_template` (
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`entry` mediumint(8) unsigned NOT NULL default '0',
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`heroic_entry` mediumint(8) unsigned NOT NULL default '0',
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`unk1` int(11) UNSIGNED DEFAULT '0' NOT NULL,
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`unk2` int(11) UNSIGNED DEFAULT '0' NOT NULL,
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`KillCredit1` int(11) unsigned NOT NULL default '0',
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`KillCredit2` int(11) unsigned NOT NULL default '0',
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`modelid_A` mediumint(8) unsigned NOT NULL default '0',
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`modelid_A2` mediumint(8) unsigned NOT NULL default '0',
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`modelid_H` mediumint(8) unsigned NOT NULL default '0',
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5
sql/updates/8190_01_mangos_creature_template.sql
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5
sql/updates/8190_01_mangos_creature_template.sql
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@ -0,0 +1,5 @@
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ALTER TABLE db_version CHANGE COLUMN required_8158_01_mangos_playercreateinfo_action required_8190_01_mangos_creature_template bit;
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ALTER TABLE `creature_template`
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CHANGE COLUMN `unk1` `KillCredit1` int(11) unsigned NOT NULL default '0',
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CHANGE COLUMN `unk2` `KillCredit2` int(11) unsigned NOT NULL default '0';
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@ -244,6 +244,7 @@ pkgdata_DATA = \
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8115_01_mangos_playercreateinfo_action.sql \
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8140_01_mangos_spell_proc_event.sql \
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8158_01_mangos_playercreateinfo_action.sql \
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8190_01_mangos_creature_template.sql \
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README
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## Additional files to include when running 'make dist'
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@ -468,4 +469,5 @@ EXTRA_DIST = \
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8115_01_mangos_playercreateinfo_action.sql \
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8140_01_mangos_spell_proc_event.sql \
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8158_01_mangos_playercreateinfo_action.sql \
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8190_01_mangos_creature_template.sql \
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README
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@ -152,13 +152,14 @@ enum CreatureFlagsExtra
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#pragma pack(push,1)
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#endif
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#define MAX_KILL_CREDIT 2
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// from `creature_template` table
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struct CreatureInfo
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{
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uint32 Entry;
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uint32 HeroicEntry;
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uint32 unk1;
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uint32 unk2;
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uint32 KillCredit[MAX_KILL_CREDIT];
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uint32 DisplayID_A[2];
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uint32 DisplayID_H[2];
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char* Name;
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@ -4835,8 +4835,9 @@ bool ChatHandler::HandleQuestComplete(const char* args)
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}
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else if(creature > 0)
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{
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if(CreatureInfo const* cInfo = objmgr.GetCreatureTemplate(creature))
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for(uint16 z = 0; z < creaturecount; ++z)
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player->KilledMonster(creature,0);
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player->KilledMonster(cInfo,0);
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}
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else if(creature < 0)
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{
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@ -640,6 +640,18 @@ void ObjectMgr::LoadCreatureTemplates()
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if (!displayScaleEntry)
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sLog.outErrorDb("Creature (Entry: %u) not has any existed display id in DisplayID_A/DisplayID_A2/DisplayID_H/DisplayID_H2", cInfo->Entry);
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for(int k = 0; k < MAX_KILL_CREDIT; ++k)
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{
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if(cInfo->KillCredit[k])
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{
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if(!GetCreatureTemplate(cInfo->KillCredit[k]))
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{
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sLog.outErrorDb("Creature (Entry: %u) has not existed creature entry in `KillCredit%d` (%u)",cInfo->Entry,k+1,cInfo->KillCredit[k]);
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const_cast<CreatureInfo*>(cInfo)->KillCredit[k] = 0;
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}
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}
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}
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if (cInfo->unit_class && ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0)
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sLog.outErrorDb("Creature (Entry: %u) has invalid unit_class(%u) for creature_template", cInfo->Entry, cInfo->unit_class);
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@ -13396,7 +13396,17 @@ void Player::ItemRemovedQuestCheck( uint32 entry, uint32 count )
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UpdateForQuestWorldObjects();
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}
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void Player::KilledMonster( uint32 entry, uint64 guid )
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void Player::KilledMonster( CreatureInfo const* cInfo, uint64 guid )
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{
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if(cInfo->Entry)
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KilledMonsterCredit(cInfo->Entry,guid);
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for(int i = 0; i < MAX_KILL_CREDIT; ++i)
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if(cInfo->KillCredit[i])
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KilledMonsterCredit(cInfo->KillCredit[i],guid);
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}
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void Player::KilledMonsterCredit( uint32 entry, uint64 guid )
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{
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uint32 addkillcount = 1;
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, entry, addkillcount);
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@ -18914,7 +18924,7 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
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{
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// normal creature (not pet/etc) can be only in !PvP case
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if(pVictim->GetTypeId()==TYPEID_UNIT)
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pGroupGuy->KilledMonster(pVictim->GetEntry(), pVictim->GetGUID());
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pGroupGuy->KilledMonster(((Creature*)pVictim)->GetCreatureInfo(), pVictim->GetGUID());
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}
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}
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}
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@ -18939,7 +18949,7 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
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// normal creature (not pet/etc) can be only in !PvP case
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if(pVictim->GetTypeId()==TYPEID_UNIT)
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KilledMonster(pVictim->GetEntry(),pVictim->GetGUID());
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KilledMonster(((Creature*)pVictim)->GetCreatureInfo(), pVictim->GetGUID());
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}
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}
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return xp || honored_kill;
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@ -18963,11 +18973,11 @@ void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewar
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// quest objectives updated only for alive group member or dead but with not released body
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if(pGroupGuy->isAlive()|| !pGroupGuy->GetCorpse())
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pGroupGuy->KilledMonster(creature_id, creature_guid);
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pGroupGuy->KilledMonsterCredit(creature_id, creature_guid);
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}
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}
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else // if (!pGroup)
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KilledMonster(creature_id, creature_guid);
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KilledMonsterCredit(creature_id, creature_guid);
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}
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bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const
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@ -1289,7 +1289,8 @@ class MANGOS_DLL_SPEC Player : public Unit
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void GroupEventHappens( uint32 questId, WorldObject const* pEventObject );
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void ItemAddedQuestCheck( uint32 entry, uint32 count );
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void ItemRemovedQuestCheck( uint32 entry, uint32 count );
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void KilledMonster( uint32 entry, uint64 guid );
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void KilledMonster( CreatureInfo const* cInfo, uint64 guid );
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void KilledMonsterCredit( uint32 entry, uint64 guid );
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void CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id );
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void TalkedToCreature( uint32 entry, uint64 guid );
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void MoneyChanged( uint32 value );
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@ -189,8 +189,8 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
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data << uint32(ci->type); // CreatureType.dbc
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data << uint32(ci->family); // CreatureFamily.dbc
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data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
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data << uint32(ci->unk1); // new in 3.1, creature entry?
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data << uint32(ci->unk2); // new in 3.1, creature entry?
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data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit
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data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit
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data << uint32(ci->DisplayID_A[0]); // modelid_male1
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data << uint32(ci->DisplayID_H[0]); // modelid_female1 ?
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data << uint32(ci->DisplayID_A[1]); // modelid_male2 ?
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@ -450,7 +450,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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// some critters required for quests
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if(GetTypeId() == TYPEID_PLAYER)
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((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID());
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((Player*)this)->KilledMonster(cInfo ,pVictim->GetGUID());
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return damage;
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8189"
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#define REVISION_NR "8190"
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#endif // __REVISION_NR_H__
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