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[10782] Use Team enum types in all appropriate cases and catches bug in result fix.
* Fixed wrong arenaid use at leave arena queue. * Fixed memory lost and etc at not virtual EndBattleground call * Fixed crash at arena join with fake data from client. * Code cleanups.
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38 changed files with 315 additions and 321 deletions
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@ -215,9 +215,7 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
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if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER )
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{
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uint32 sidea = GetPlayer()->GetTeam();
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uint32 sideb = player->GetTeam();
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if( sidea != sideb )
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if (GetPlayer()->GetTeam() != player->GetTeam())
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{
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SendWrongFactionNotice();
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return;
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