[10782] Use Team enum types in all appropriate cases and catches bug in result fix.

* Fixed wrong arenaid use at leave arena queue.
* Fixed memory lost and etc at not virtual EndBattleground call
* Fixed crash at arena join with fake data from client.
* Code cleanups.
This commit is contained in:
VladimirMangos 2010-11-24 23:25:53 +03:00
parent c2331f58bc
commit cc0655a402
38 changed files with 315 additions and 321 deletions

View file

@ -1589,7 +1589,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattleGroundQueue(BattleGround const*
return ERR_BATTLEGROUND_JOIN_FAILED;
uint32 arenaTeamId = reference->GetArenaTeamId(arenaSlot);
uint32 team = reference->GetTeam();
Team team = reference->GetTeam();
// check every member of the group to be able to join
for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())