[10782] Use Team enum types in all appropriate cases and catches bug in result fix.

* Fixed wrong arenaid use at leave arena queue.
* Fixed memory lost and etc at not virtual EndBattleground call
* Fixed crash at arena join with fake data from client.
* Code cleanups.
This commit is contained in:
VladimirMangos 2010-11-24 23:25:53 +03:00
parent c2331f58bc
commit cc0655a402
38 changed files with 315 additions and 321 deletions

View file

@ -139,7 +139,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
Player *receive = sObjectMgr.GetPlayer(rc);
uint32 rc_team = 0;
Team rc_team;
uint8 mails_count = 0; // do not allow to send to one player more than 100 mails
if (receive)