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[10782] Use Team enum types in all appropriate cases and catches bug in result fix.
* Fixed wrong arenaid use at leave arena queue. * Fixed memory lost and etc at not virtual EndBattleground call * Fixed crash at arena join with fake data from client. * Code cleanups.
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38 changed files with 315 additions and 321 deletions
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@ -98,7 +98,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
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// We're not in BG
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_player->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE);
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// reset destination bg team
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_player->SetBGTeam(0);
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_player->SetBGTeam(TEAM_NONE);
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}
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// join to bg case
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else if(BattleGround *bg = _player->GetBattleGround())
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