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[10782] Use Team enum types in all appropriate cases and catches bug in result fix.
* Fixed wrong arenaid use at leave arena queue. * Fixed memory lost and etc at not virtual EndBattleground call * Fixed crash at arena join with fake data from client. * Code cleanups.
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38 changed files with 315 additions and 321 deletions
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@ -1735,7 +1735,7 @@ Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, floa
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{
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TemporarySummon* pCreature = new TemporarySummon(GetObjectGuid());
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uint32 team = 0;
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Team team = TEAM_NONE;
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if (GetTypeId()==TYPEID_PLAYER)
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team = ((Player*)this)->GetTeam();
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