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[10782] Use Team enum types in all appropriate cases and catches bug in result fix.
* Fixed wrong arenaid use at leave arena queue. * Fixed memory lost and etc at not virtual EndBattleground call * Fixed crash at arena join with fake data from client. * Code cleanups.
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38 changed files with 315 additions and 321 deletions
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@ -186,7 +186,7 @@ void SocialMgr::GetFriendInfo(Player *player, uint32 friend_lowguid, FriendInfo
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Player *pFriend = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, friend_lowguid));
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uint32 team = player->GetTeam();
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Team team = player->GetTeam();
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AccountTypes security = player->GetSession()->GetSecurity();
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bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST);
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AccountTypes gmLevelInWhoList = AccountTypes (sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST));
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@ -268,7 +268,7 @@ void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet)
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if(!player)
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return;
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uint32 team = player->GetTeam();
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Team team = player->GetTeam();
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AccountTypes security = player->GetSession()->GetSecurity();
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uint32 guid = player->GetGUIDLow();
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AccountTypes gmLevelInWhoList = AccountTypes(sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST));
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