mirror of
https://github.com/mangosfour/server.git
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[11702] Alsways attempt generate randomProperty for item in at create if value not pre-selected.
This resolve all existed cases when we miss assign random property id. Also move random property/suffix check from item creating to server load time.
This commit is contained in:
parent
67f9c26d51
commit
cc11366d6b
6 changed files with 64 additions and 61 deletions
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@ -2093,7 +2093,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
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// mail
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if(reward->sender)
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{
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Item* item = reward->itemId ? Item::CreateItem(reward->itemId,1,GetPlayer ()) : NULL;
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Item* item = reward->itemId ? Item::CreateItem(reward->itemId, 1, GetPlayer ()) : NULL;
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int loc_idx = GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
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@ -661,13 +661,6 @@ int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
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if ((!itemProto->RandomProperty) && (!itemProto->RandomSuffix))
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return 0;
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// item can have not null only one from field values
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if ((itemProto->RandomProperty) && (itemProto->RandomSuffix))
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{
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sLog.outErrorDb("Item template %u have RandomProperty==%u and RandomSuffix==%u, but must have one from field =0", itemProto->ItemId, itemProto->RandomProperty, itemProto->RandomSuffix);
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return 0;
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}
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// Random Property case
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if (itemProto->RandomProperty)
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{
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@ -1081,7 +1074,7 @@ void Item::SendTimeUpdate(Player* owner)
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owner->GetSession()->SendPacket(&data);
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}
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Item* Item::CreateItem( uint32 item, uint32 count, Player const* player )
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Item* Item::CreateItem( uint32 item, uint32 count, Player const* player, uint32 randomPropertyId)
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{
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if (count < 1)
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return NULL; //don't create item at zero count
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@ -1097,6 +1090,9 @@ Item* Item::CreateItem( uint32 item, uint32 count, Player const* player )
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if (pItem->Create(sObjectMgr.GenerateItemLowGuid(), item, player))
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{
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pItem->SetCount(count);
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if (uint32 randId = randomPropertyId ? randomPropertyId : Item::GenerateItemRandomPropertyId(item))
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pItem->SetItemRandomProperties(randId);
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return pItem;
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}
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else
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@ -1107,7 +1103,7 @@ Item* Item::CreateItem( uint32 item, uint32 count, Player const* player )
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Item* Item::CloneItem(uint32 count, Player const* player) const
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{
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Item* newItem = CreateItem(GetEntry(), count, player);
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Item* newItem = CreateItem(GetEntry(), count, player, GetItemRandomPropertyId());
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if (!newItem)
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return NULL;
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@ -1115,7 +1111,6 @@ Item* Item::CloneItem(uint32 count, Player const* player) const
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newItem->SetGuidValue(ITEM_FIELD_GIFTCREATOR, GetGuidValue(ITEM_FIELD_GIFTCREATOR));
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newItem->SetUInt32Value(ITEM_FIELD_FLAGS, GetUInt32Value(ITEM_FIELD_FLAGS));
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newItem->SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION));
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newItem->SetItemRandomProperties(GetItemRandomPropertyId());
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return newItem;
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}
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@ -273,7 +273,7 @@ bool ItemCanGoIntoBag(ItemPrototype const *proto, ItemPrototype const *pBagProto
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class MANGOS_DLL_SPEC Item : public Object
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{
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public:
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static Item* CreateItem(uint32 item, uint32 count, Player const* player = NULL);
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static Item* CreateItem(uint32 item, uint32 count, Player const* player = NULL, uint32 randomPropertyId = 0);
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Item* CloneItem( uint32 count, Player const* player = NULL ) const;
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Item();
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@ -2134,108 +2134,118 @@ void ObjectMgr::LoadItemPrototypes()
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}
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}
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if(proto->Bonding >= MAX_BIND_TYPE)
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if (proto->Bonding >= MAX_BIND_TYPE)
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sLog.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i,proto->Bonding);
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if(proto->PageText)
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if (proto->PageText)
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{
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if(!sPageTextStore.LookupEntry<PageText>(proto->PageText))
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if (!sPageTextStore.LookupEntry<PageText>(proto->PageText))
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sLog.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i,proto->PageText);
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}
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if(proto->LockID && !sLockStore.LookupEntry(proto->LockID))
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if (proto->LockID && !sLockStore.LookupEntry(proto->LockID))
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sLog.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i,proto->LockID);
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if(proto->Sheath >= MAX_SHEATHETYPE)
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if (proto->Sheath >= MAX_SHEATHETYPE)
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{
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sLog.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i,proto->Sheath);
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const_cast<ItemPrototype*>(proto)->Sheath = SHEATHETYPE_NONE;
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}
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if(proto->RandomProperty && !sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty)))
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if (proto->RandomProperty && !sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty)))
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{
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sLog.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i,proto->RandomProperty);
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const_cast<ItemPrototype*>(proto)->RandomProperty = 0;
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}
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if(proto->RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(proto->RandomSuffix)))
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if (proto->RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(proto->RandomSuffix)))
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{
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sLog.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i,proto->RandomSuffix);
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const_cast<ItemPrototype*>(proto)->RandomSuffix = 0;
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}
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if(proto->ItemSet && !sItemSetStore.LookupEntry(proto->ItemSet))
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// item can have not null only one from field values
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if (proto->RandomProperty && proto->RandomSuffix)
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{
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sLog.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i,proto->ItemSet);
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sLog.outErrorDb("Item (Entry: %u) have RandomProperty==%u and RandomSuffix==%u, but must have one from field = 0",
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proto->ItemId, proto->RandomProperty, proto->RandomSuffix);
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const_cast<ItemPrototype*>(proto)->RandomSuffix = 0;
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}
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if (proto->ItemSet && !sItemSetStore.LookupEntry(proto->ItemSet))
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{
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sLog.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)", i, proto->ItemSet);
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const_cast<ItemPrototype*>(proto)->ItemSet = 0;
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}
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if(proto->Area && !GetAreaEntryByAreaID(proto->Area))
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sLog.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i,proto->Area);
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if (proto->Area && !GetAreaEntryByAreaID(proto->Area))
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sLog.outErrorDb("Item (Entry: %u) has wrong Area (%u)", i, proto->Area);
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if(proto->Map && !sMapStore.LookupEntry(proto->Map))
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sLog.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i,proto->Map);
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if (proto->Map && !sMapStore.LookupEntry(proto->Map))
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sLog.outErrorDb("Item (Entry: %u) has wrong Map (%u)", i, proto->Map);
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if(proto->BagFamily)
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if (proto->BagFamily)
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{
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// check bits
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for(uint32 j = 0; j < sizeof(proto->BagFamily)*8; ++j)
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for (uint32 j = 0; j < sizeof(proto->BagFamily) * 8; ++j)
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{
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uint32 mask = 1 << j;
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if((proto->BagFamily & mask)==0)
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if (!(proto->BagFamily & mask))
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continue;
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ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1);
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if(!bf)
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if (!bf)
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{
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sLog.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i);
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sLog.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit", i);
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const_cast<ItemPrototype*>(proto)->BagFamily &= ~mask;
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continue;
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}
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if(BAG_FAMILY_MASK_CURRENCY_TOKENS & mask)
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if (BAG_FAMILY_MASK_CURRENCY_TOKENS & mask)
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{
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CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(proto->ItemId);
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if(!ctEntry)
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if (!ctEntry)
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{
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sLog.outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit",i);
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sLog.outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit", i);
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const_cast<ItemPrototype*>(proto)->BagFamily &= ~mask;
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}
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}
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}
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}
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if(proto->TotemCategory && !sTotemCategoryStore.LookupEntry(proto->TotemCategory))
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sLog.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i,proto->TotemCategory);
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if (proto->TotemCategory && !sTotemCategoryStore.LookupEntry(proto->TotemCategory))
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sLog.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)", i, proto->TotemCategory);
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for (int j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j)
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{
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if(proto->Socket[j].Color && (proto->Socket[j].Color & SOCKET_COLOR_ALL) != proto->Socket[j].Color)
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if (proto->Socket[j].Color && (proto->Socket[j].Color & SOCKET_COLOR_ALL) != proto->Socket[j].Color)
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{
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sLog.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i,j+1,proto->Socket[j].Color);
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sLog.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)", i, j+1, proto->Socket[j].Color);
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const_cast<ItemPrototype*>(proto)->Socket[j].Color = 0;
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}
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}
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if(proto->GemProperties && !sGemPropertiesStore.LookupEntry(proto->GemProperties))
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sLog.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i,proto->GemProperties);
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if (proto->GemProperties && !sGemPropertiesStore.LookupEntry(proto->GemProperties))
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sLog.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)", i, proto->GemProperties);
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if (proto->RequiredDisenchantSkill < -1)
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{
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sLog.outErrorDb("Item (Entry: %u) has wrong RequiredDisenchantSkill (%i), set to (-1).",i,proto->RequiredDisenchantSkill);
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sLog.outErrorDb("Item (Entry: %u) has wrong RequiredDisenchantSkill (%i), set to (-1).", i, proto->RequiredDisenchantSkill);
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const_cast<ItemPrototype*>(proto)->RequiredDisenchantSkill = -1;
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}
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else if (proto->RequiredDisenchantSkill != -1)
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{
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if (proto->Quality > ITEM_QUALITY_EPIC || proto->Quality < ITEM_QUALITY_UNCOMMON)
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{
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ERROR_DB_STRICT_LOG("Item (Entry: %u) has unexpected RequiredDisenchantSkill (%u) for non-disenchantable quality (%u), reset it.",i,proto->RequiredDisenchantSkill,proto->Quality);
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ERROR_DB_STRICT_LOG("Item (Entry: %u) has unexpected RequiredDisenchantSkill (%u) for non-disenchantable quality (%u), reset it.",
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i, proto->RequiredDisenchantSkill, proto->Quality);
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const_cast<ItemPrototype*>(proto)->RequiredDisenchantSkill = -1;
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}
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else if (proto->Class != ITEM_CLASS_WEAPON && proto->Class != ITEM_CLASS_ARMOR)
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{
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// some wrong data in wdb for unused items
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ERROR_DB_STRICT_LOG("Item (Entry: %u) has unexpected RequiredDisenchantSkill (%u) for non-disenchantable item class (%u), reset it.",i,proto->RequiredDisenchantSkill,proto->Class);
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ERROR_DB_STRICT_LOG("Item (Entry: %u) has unexpected RequiredDisenchantSkill (%u) for non-disenchantable item class (%u), reset it.",
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i, proto->RequiredDisenchantSkill, proto->Class);
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const_cast<ItemPrototype*>(proto)->RequiredDisenchantSkill = -1;
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}
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}
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@ -2244,17 +2254,17 @@ void ObjectMgr::LoadItemPrototypes()
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{
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if (proto->Quality > ITEM_QUALITY_EPIC || proto->Quality < ITEM_QUALITY_UNCOMMON)
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{
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sLog.outErrorDb("Item (Entry: %u) has wrong quality (%u) for disenchanting, remove disenchanting loot id.",i,proto->Quality);
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sLog.outErrorDb("Item (Entry: %u) has wrong quality (%u) for disenchanting, remove disenchanting loot id.", i, proto->Quality);
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const_cast<ItemPrototype*>(proto)->DisenchantID = 0;
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}
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else if (proto->Class != ITEM_CLASS_WEAPON && proto->Class != ITEM_CLASS_ARMOR)
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{
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sLog.outErrorDb("Item (Entry: %u) has wrong item class (%u) for disenchanting, remove disenchanting loot id.",i,proto->Class);
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sLog.outErrorDb("Item (Entry: %u) has wrong item class (%u) for disenchanting, remove disenchanting loot id.", i, proto->Class);
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const_cast<ItemPrototype*>(proto)->DisenchantID = 0;
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}
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else if (proto->RequiredDisenchantSkill < 0)
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{
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sLog.outErrorDb("Item (Entry: %u) marked as non-disenchantable by RequiredDisenchantSkill == -1, remove disenchanting loot id.",i);
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sLog.outErrorDb("Item (Entry: %u) marked as non-disenchantable by RequiredDisenchantSkill == -1, remove disenchanting loot id.", i);
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const_cast<ItemPrototype*>(proto)->DisenchantID = 0;
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}
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}
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@ -2262,31 +2272,31 @@ void ObjectMgr::LoadItemPrototypes()
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{
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// lot DB cases
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if (proto->RequiredDisenchantSkill >= 0)
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ERROR_DB_STRICT_LOG("Item (Entry: %u) marked as disenchantable by RequiredDisenchantSkill, but not have disenchanting loot id.",i);
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ERROR_DB_STRICT_LOG("Item (Entry: %u) marked as disenchantable by RequiredDisenchantSkill, but not have disenchanting loot id.", i);
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}
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if(proto->FoodType >= MAX_PET_DIET)
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if (proto->FoodType >= MAX_PET_DIET)
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{
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sLog.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i,proto->FoodType);
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sLog.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)", i, proto->FoodType);
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const_cast<ItemPrototype*>(proto)->FoodType = 0;
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}
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if(proto->ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(proto->ItemLimitCategory))
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if (proto->ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(proto->ItemLimitCategory))
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{
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sLog.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i,proto->ItemLimitCategory);
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sLog.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)", i, proto->ItemLimitCategory);
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const_cast<ItemPrototype*>(proto)->ItemLimitCategory = 0;
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}
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if(proto->HolidayId && !sHolidaysStore.LookupEntry(proto->HolidayId))
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if (proto->HolidayId && !sHolidaysStore.LookupEntry(proto->HolidayId))
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{
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sLog.outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", i, proto->HolidayId);
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const_cast<ItemPrototype*>(proto)->HolidayId = 0;
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}
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if(proto->ExtraFlags)
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if (proto->ExtraFlags)
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{
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if (proto->ExtraFlags & ~ITEM_EXTRA_ALL)
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sLog.outErrorDb("Item (Entry: %u) has wrong ExtraFlags (%u) with unused bits set",i,proto->ExtraFlags);
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sLog.outErrorDb("Item (Entry: %u) has wrong ExtraFlags (%u) with unused bits set", i, proto->ExtraFlags);
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if (proto->ExtraFlags & ITEM_EXTRA_NON_CONSUMABLE)
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{
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@ -2326,7 +2336,7 @@ void ObjectMgr::LoadItemPrototypes()
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if (!entry)
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continue;
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for(int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
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for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
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{
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if (entry->ItemId[j] <= 0)
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continue;
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@ -2339,7 +2349,7 @@ void ObjectMgr::LoadItemPrototypes()
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}
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}
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for(std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
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for (std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
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sLog.outErrorDb("Item (Entry: %u) not exist in `item_template` but referenced in `CharStartOutfit.dbc`", *itr);
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}
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@ -11114,13 +11114,11 @@ Item* Player::StoreNewItem( ItemPosCountVec const& dest, uint32 item, bool updat
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for(ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
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count += itr->count;
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Item *pItem = Item::CreateItem( item, count, this );
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if( pItem )
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Item *pItem = Item::CreateItem(item, count, this, randomPropertyId);
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if (pItem)
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{
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ItemAddedQuestCheck( item, count );
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, count);
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if(randomPropertyId)
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pItem->SetItemRandomProperties(randomPropertyId);
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pItem = StoreItem( dest, pItem, update );
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}
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return pItem;
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@ -11260,7 +11258,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
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Item* Player::EquipNewItem( uint16 pos, uint32 item, bool update )
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{
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if (Item *pItem = Item::CreateItem( item, 1, this ))
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if (Item *pItem = Item::CreateItem(item, 1, this))
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{
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ItemAddedQuestCheck( item, 1 );
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, 1);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11701"
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#define REVISION_NR "11702"
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#endif // __REVISION_NR_H__
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