[11702] Alsways attempt generate randomProperty for item in at create if value not pre-selected.

This resolve all existed cases when we miss assign random property id.

Also move random property/suffix check from item creating to server load time.
This commit is contained in:
VladimirMangos 2011-06-30 18:07:01 +04:00
parent 67f9c26d51
commit cc11366d6b
6 changed files with 64 additions and 61 deletions

View file

@ -661,13 +661,6 @@ int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
if ((!itemProto->RandomProperty) && (!itemProto->RandomSuffix))
return 0;
// item can have not null only one from field values
if ((itemProto->RandomProperty) && (itemProto->RandomSuffix))
{
sLog.outErrorDb("Item template %u have RandomProperty==%u and RandomSuffix==%u, but must have one from field =0", itemProto->ItemId, itemProto->RandomProperty, itemProto->RandomSuffix);
return 0;
}
// Random Property case
if (itemProto->RandomProperty)
{
@ -1081,7 +1074,7 @@ void Item::SendTimeUpdate(Player* owner)
owner->GetSession()->SendPacket(&data);
}
Item* Item::CreateItem( uint32 item, uint32 count, Player const* player )
Item* Item::CreateItem( uint32 item, uint32 count, Player const* player, uint32 randomPropertyId)
{
if (count < 1)
return NULL; //don't create item at zero count
@ -1097,6 +1090,9 @@ Item* Item::CreateItem( uint32 item, uint32 count, Player const* player )
if (pItem->Create(sObjectMgr.GenerateItemLowGuid(), item, player))
{
pItem->SetCount(count);
if (uint32 randId = randomPropertyId ? randomPropertyId : Item::GenerateItemRandomPropertyId(item))
pItem->SetItemRandomProperties(randId);
return pItem;
}
else
@ -1107,7 +1103,7 @@ Item* Item::CreateItem( uint32 item, uint32 count, Player const* player )
Item* Item::CloneItem(uint32 count, Player const* player) const
{
Item* newItem = CreateItem(GetEntry(), count, player);
Item* newItem = CreateItem(GetEntry(), count, player, GetItemRandomPropertyId());
if (!newItem)
return NULL;
@ -1115,7 +1111,6 @@ Item* Item::CloneItem(uint32 count, Player const* player) const
newItem->SetGuidValue(ITEM_FIELD_GIFTCREATOR, GetGuidValue(ITEM_FIELD_GIFTCREATOR));
newItem->SetUInt32Value(ITEM_FIELD_FLAGS, GetUInt32Value(ITEM_FIELD_FLAGS));
newItem->SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION));
newItem->SetItemRandomProperties(GetItemRandomPropertyId());
return newItem;
}