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[7533] Redirect movement packet in proper way to controlled target.
* In creature case ignore fall/etc damage * In player case apply fall damage/etc to controlled player, apply other movement effect to it also.
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2 changed files with 48 additions and 55 deletions
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7532"
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#define REVISION_NR "7533"
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#endif // __REVISION_NR_H__
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