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[7696] Fixed compile warnings
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parent
4fd4cc31d1
commit
cc83cac0aa
5 changed files with 19 additions and 19 deletions
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@ -1290,8 +1290,8 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
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damageInfo->procEx|=PROC_EX_NORMAL_HIT;
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float reducePercent = 1.0f; //damage factor
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// calculate base values and mods
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float baseLowEnd = 1.3;
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float baseHighEnd = 1.2;
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float baseLowEnd = 1.3f;
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float baseHighEnd = 1.2f;
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switch(getClass()) // lowering base values for casters
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{
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case CLASS_SHAMAN:
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@ -1299,17 +1299,17 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
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case CLASS_MAGE:
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case CLASS_WARLOCK:
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case CLASS_DRUID:
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baseLowEnd -= 0.7;
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baseHighEnd -= 0.3;
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baseLowEnd -= 0.7f;
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baseHighEnd -= 0.3f;
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break;
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}
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float maxLowEnd = 0.6;
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float maxLowEnd = 0.6f;
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switch(getClass()) // upper for melee classes
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{
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case CLASS_WARRIOR:
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case CLASS_ROGUE:
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maxLowEnd = 0.91; //If the attacker is a melee class then instead the lower value of 0.91
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maxLowEnd = 0.91f; //If the attacker is a melee class then instead the lower value of 0.91
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}
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// calculate values
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@ -1405,29 +1405,29 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
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// Reduce attack time
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if (pVictim->haveOffhandWeapon() && offtime < basetime)
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{
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float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20;
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float percent60 = 3 * percent20;
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float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f;
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float percent60 = 3.0f * percent20;
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if(offtime > percent20 && offtime <= percent60)
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{
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pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
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}
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else if(offtime > percent60)
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{
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offtime -= 2 * percent20;
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offtime -= 2.0f * percent20;
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pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
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}
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}
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else
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{
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float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
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float percent60 = 3 * percent20;
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float percent60 = 3.0f * percent20;
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if(basetime > percent20 && basetime <= percent60)
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{
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pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
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}
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else if(basetime > percent60)
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{
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basetime -= 2 * percent20;
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basetime -= 2.0f * percent20;
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pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
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}
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}
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@ -1443,19 +1443,19 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
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{
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// -probability is between 0% and 40%
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// 20% base chance
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float Probability = 20;
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float Probability = 20.0f;
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//there is a newbie protection, at level 10 just 7% base chance; assuming linear function
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if( pVictim->getLevel() < 30 )
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Probability = 0.65f*pVictim->getLevel()+0.5;
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Probability = 0.65f*pVictim->getLevel()+0.5f;
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uint32 VictimDefense=pVictim->GetDefenseSkillValue();
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uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
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Probability *= AttackerMeleeSkill/(float)VictimDefense;
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if(Probability > 40)
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Probability = 40;
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if(Probability > 40.0f)
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Probability = 40.0f;
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if(roll_chance_f(Probability))
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CastSpell(pVictim, 1604, true);
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