[7696] Fixed compile warnings

This commit is contained in:
AlexDereka 2009-04-22 17:00:43 +04:00
parent 4fd4cc31d1
commit cc83cac0aa
5 changed files with 19 additions and 19 deletions

View file

@ -1290,8 +1290,8 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
damageInfo->procEx|=PROC_EX_NORMAL_HIT;
float reducePercent = 1.0f; //damage factor
// calculate base values and mods
float baseLowEnd = 1.3;
float baseHighEnd = 1.2;
float baseLowEnd = 1.3f;
float baseHighEnd = 1.2f;
switch(getClass()) // lowering base values for casters
{
case CLASS_SHAMAN:
@ -1299,17 +1299,17 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
case CLASS_MAGE:
case CLASS_WARLOCK:
case CLASS_DRUID:
baseLowEnd -= 0.7;
baseHighEnd -= 0.3;
baseLowEnd -= 0.7f;
baseHighEnd -= 0.3f;
break;
}
float maxLowEnd = 0.6;
float maxLowEnd = 0.6f;
switch(getClass()) // upper for melee classes
{
case CLASS_WARRIOR:
case CLASS_ROGUE:
maxLowEnd = 0.91; //If the attacker is a melee class then instead the lower value of 0.91
maxLowEnd = 0.91f; //If the attacker is a melee class then instead the lower value of 0.91
}
// calculate values
@ -1405,29 +1405,29 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
// Reduce attack time
if (pVictim->haveOffhandWeapon() && offtime < basetime)
{
float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20;
float percent60 = 3 * percent20;
float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f;
float percent60 = 3.0f * percent20;
if(offtime > percent20 && offtime <= percent60)
{
pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
}
else if(offtime > percent60)
{
offtime -= 2 * percent20;
offtime -= 2.0f * percent20;
pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
}
}
else
{
float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
float percent60 = 3 * percent20;
float percent60 = 3.0f * percent20;
if(basetime > percent20 && basetime <= percent60)
{
pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
}
else if(basetime > percent60)
{
basetime -= 2 * percent20;
basetime -= 2.0f * percent20;
pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
}
}
@ -1443,19 +1443,19 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
{
// -probability is between 0% and 40%
// 20% base chance
float Probability = 20;
float Probability = 20.0f;
//there is a newbie protection, at level 10 just 7% base chance; assuming linear function
if( pVictim->getLevel() < 30 )
Probability = 0.65f*pVictim->getLevel()+0.5;
Probability = 0.65f*pVictim->getLevel()+0.5f;
uint32 VictimDefense=pVictim->GetDefenseSkillValue();
uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
Probability *= AttackerMeleeSkill/(float)VictimDefense;
if(Probability > 40)
Probability = 40;
if(Probability > 40.0f)
Probability = 40.0f;
if(roll_chance_f(Probability))
CastSpell(pVictim, 1604, true);