[10290] Simplify startup check for creature models

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-07-30 17:32:10 +02:00
parent 2ae0badf48
commit ccd8f4f825
4 changed files with 34 additions and 78 deletions

View file

@ -184,12 +184,12 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit
data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit
data << uint32(ci->ModelId[0]); //
data << uint32(ci->ModelId[1]); //
data << uint32(ci->ModelId[2]); //
data << uint32(ci->ModelId[3]); //
data << float(ci->unk16); // unk
data << float(ci->unk17); // unk
for(int i = 0; i < MAX_CREATURE_MODEL; ++i)
data << uint32(ci->ModelId[i]);
data << float(ci->unk16); // health modifier
data << float(ci->unk17); // power modifier
data << uint8(ci->RacialLeader);
for(uint32 i = 0; i < 6; ++i)
data << uint32(ci->questItems[i]); // itemId[6], quest drop