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Updated to latest PTR build 10571.
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6 changed files with 20 additions and 14 deletions
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@ -548,6 +548,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
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data << uint32(pQuest->GetQuestId()); // quest id
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data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details)
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data << uint32(pQuest->GetQuestLevel()); // may be 0, static data, in other cases must be used dynamic level: Player::GetQuestLevel
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data << uint32(0); // min level
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data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
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data << uint32(pQuest->GetType()); // quest type
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@ -560,6 +561,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
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data << uint32(0); // RequiredOpositeRepValue, required faction value with another (oposite) faction (objective)
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data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0
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data << uint32(0); // unk 3.3.0
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if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
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data << uint32(0); // Hide money rewarded
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@ -570,9 +572,9 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
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data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
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data << uint32(pQuest->GetRewSpellCast()); // casted spell
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// rewarded honor points
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// rewarded honor points (raw)
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data << uint32(MaNGOS::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
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data << float(1); // weird honor multiplier
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data << float(0); // new reward honor (multipled by ~62 at client side)
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data << uint32(pQuest->GetSrcItemId()); // source item id
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data << uint32(pQuest->GetFlags() & 0xFFFF); // quest flags
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data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
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@ -607,10 +609,10 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
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for(iI = 0; iI < QUEST_REPUTATIONS_COUNT; ++iI) // reward factions ids
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data << uint32(0);
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for(iI = 0; iI < QUEST_REPUTATIONS_COUNT; ++iI) // columnid+1 QuestFactionReward.dbc?
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for(iI = 0; iI < QUEST_REPUTATIONS_COUNT; ++iI) // columnid in QuestFactionReward.dbc (zero based)?
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data << uint32(0);
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for(iI = 0; iI < QUEST_REPUTATIONS_COUNT; ++iI) // unk (0)
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for(iI = 0; iI < QUEST_REPUTATIONS_COUNT; ++iI) // reward reputation override?
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data << uint32(0);
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data << pQuest->GetPointMapId();
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@ -622,7 +624,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
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data << Objectives;
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data << Details;
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data << EndText;
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data << uint8(0); // some string
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data << uint8(0); // Return to <??> text
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for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
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{
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@ -1305,4 +1305,6 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
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/*0x4FC*/ { "SMSG_UNKNOWN_1276", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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/*0x4FD*/ { "SMSG_UNKNOWN_1277", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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/*0x4FE*/ { "UMSG_UNKNOWN_1278", STATUS_NEVER, &WorldSession::Handle_NULL },
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/*0x4FF*/ { "CMSG_QUERY_QUESTS_COMPLETED", STATUS_NEVER, &WorldSession::Handle_NULL },
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/*0x500*/ { "SMSG_QUERY_QUESTS_COMPLETED_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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};
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@ -1313,7 +1313,9 @@ enum Opcodes
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SMSG_UNKNOWN_1276 = 0x4FC, // does nothing in 10554
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SMSG_UNKNOWN_1277 = 0x4FD, // loot related?
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UMSG_UNKNOWN_1278 = 0x4FE, // not found 10554
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NUM_MSG_TYPES = 0x4FF
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CMSG_QUERY_QUESTS_COMPLETED = 0x4FF, // lua: QueryQuestsCompleted
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SMSG_QUERY_QUESTS_COMPLETED_RESPONSE = 0x500, // response to 0x4FF
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NUM_MSG_TYPES = 0x501
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};
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/// Player state
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@ -19,7 +19,7 @@
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#ifndef _UPDATEFIELDS_AUTO_H
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#define _UPDATEFIELDS_AUTO_H
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// Auto generated for version 0, 3, 0, 10554
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// Auto generated for version 0, 3, 0, 10571
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enum EObjectFields
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{
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@ -66,9 +66,9 @@ enum LoginResult
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// we need to stick to 1 version or half of the stuff will work for someone
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// others will not and opposite
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// will only support WoW, WoW:TBC and WoW:WotLK 3.3.0 client build 10554...
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// will only support WoW, WoW:TBC and WoW:WotLK 3.3.0 client build 10571...
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#define EXPECTED_MANGOS_CLIENT_BUILD {10554, 0}
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#define EXPECTED_MANGOS_CLIENT_BUILD {10571, 0}
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// At update excepted builds please update if need define DEFAULT_MAX_LEVEL
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// in DBCEnum.h to default max player level expected by build
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@ -348,6 +348,11 @@ bool AuthSocket::_HandleLogonChallenge()
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buf[buf.size() - 1] = 0;
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sAuthLogonChallenge_C *ch = (sAuthLogonChallenge_C*)&buf[0];
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///- Read the remaining of the packet
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ibuf.Read((char *)&buf[4], remaining);
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DEBUG_LOG("[AuthChallenge] got full packet, %#04x bytes", ch->size);
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DEBUG_LOG("[AuthChallenge] name(%d): '%s'", ch->I_len, ch->I);
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// BigEndian code, nop in little endian case
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// size already converted
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EndianConvert(*((uint32*)(&ch->gamename[0])));
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@ -358,11 +363,6 @@ bool AuthSocket::_HandleLogonChallenge()
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EndianConvert(ch->timezone_bias);
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EndianConvert(ch->ip);
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///- Read the remaining of the packet
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ibuf.Read((char *)&buf[4], remaining);
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DEBUG_LOG("[AuthChallenge] got full packet, %#04x bytes", ch->size);
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DEBUG_LOG("[AuthChallenge] name(%d): '%s'", ch->I_len, ch->I);
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ByteBuffer pkt;
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_login = (const char*)ch->I;
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