From cd7226f0a76b310f7d55c4e0c8c3cb5e1c85fa67 Mon Sep 17 00:00:00 2001 From: sanctum32 Date: Mon, 21 Oct 2013 08:54:49 +0300 Subject: [PATCH] [12698] Add visual vomiting to Spell::EffectInebriate Vomit chance is guessed Patch 3.2.0 (04-Aug-2009): A 'Drunken Vomit' feature was implemented. This causes the character to 'vomit' upon drinking too much alcohol. (original author @zwerg) --- src/game/SpellEffects.cpp | 5 ++++- src/shared/revision_nr.h | 2 +- 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 73b47f98d..6eebe53ca 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -9349,8 +9349,11 @@ void Spell::EffectInebriate(SpellEffectEntry const* /*effect*/) uint8 drunkValue = player->GetDrunkValue() + (uint8)damage; if (drunkValue > 100) + { drunkValue = 100; - + if (roll_chance_i(25)) + player->CastSpell(player, 67468, false); // Drunken Vomit + } player->SetDrunkValue(drunkValue, m_CastItem ? m_CastItem->GetEntry() : 0); } diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 904586c61..4e638e8b9 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "12697" + #define REVISION_NR "12698" #endif // __REVISION_NR_H__