[9060] Fixed leave combat by timer.

This also fix some problems with stealth detection.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
laise 2009-12-25 05:39:54 +03:00 committed by VladimirMangos
parent 9ab5276eb9
commit ce30ed1852
2 changed files with 5 additions and 5 deletions

View file

@ -220,7 +220,7 @@ void Unit::Update( uint32 p_time )
{ {
// m_CombatTimer set at aura start and it will be freeze until aura removing // m_CombatTimer set at aura start and it will be freeze until aura removing
if (m_CombatTimer <= p_time) if (m_CombatTimer <= p_time)
ClearInCombat(); CombatStop();
else else
m_CombatTimer -= p_time; m_CombatTimer -= p_time;
} }

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "9059" #define REVISION_NR "9060"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__