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Remove unused src/game/HateMatrix.h and references.
Also one explicit include for used header.
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9f2b553e05
commit
ce351382a3
7 changed files with 1 additions and 99 deletions
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@ -24,6 +24,7 @@
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#include "Policies/Singleton.h"
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#include <string>
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#include <vector>
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#include <map>
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/** ObjectRegistry holds all registry item of the same type
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@ -17,10 +17,7 @@
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*/
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#include "CreatureAI.h"
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#include "HateMatrix.h"
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CreatureAI::~CreatureAI()
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{
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}
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uint32 HateBinder::si_noHateValue=0;
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@ -1,84 +0,0 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_HATEMATRIX_H
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#define MANGOS_HATEMATRIX_H
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#include "Utilities/HashMap.h"
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#include <cassert>
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class Unit;
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struct MANGOS_DLL_DECL HateMatrix
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{
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typedef hash_map<Unit *, uint32> HateMatrixMapType;
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inline uint32 operator[](Unit *unit) const
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{
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HateMatrixMapType::const_iterator iter = i_hateValues.find(unit);
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return (iter == i_hateValues.end() ? 0 : iter->second);
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}
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inline uint32& operator[](Unit *unit)
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{
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HateMatrixMapType::iterator iter = i_hateValues.find(unit);
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if( iter == i_hateValues.end() )
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{
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std::pair<HateMatrixMapType::iterator, bool> p = i_hateValues.insert( HateMatrixMapType::value_type(unit, 0) );
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assert(p.second);
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iter = p.first;
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}
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return iter->second;
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}
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inline void ClearMatrix(void) { i_hateValues.clear(); }
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inline void RemoveValue(Unit *unit)
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{
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HateMatrixMapType::iterator iter = i_hateValues.find(unit);
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if( iter != i_hateValues.end() )
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i_hateValues.erase( iter );
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}
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inline void AddValue(Unit *unit, uint32 val)
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{
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(*this)[unit] += val;
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}
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private:
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HateMatrixMapType i_hateValues;
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};
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struct HateBinder
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{
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static uint32 si_noHateValue;
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uint32 &i_hateValue;
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Unit *i_unit;
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HateBinder(uint32 &val, Unit *u) : i_hateValue(val), i_unit(u) {}
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HateBinder() : i_hateValue(si_noHateValue), i_unit(NULL) {}
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HateBinder(const HateBinder &obj) : i_hateValue(obj.i_hateValue), i_unit(obj.i_unit) {}
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HateBinder& operator=(const HateBinder &obj)
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{
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i_hateValue = obj.i_hateValue;
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i_unit = obj.i_unit;
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return *this;
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}
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};
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#endif
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@ -122,7 +122,6 @@ libmangosgame_a_SOURCES = \
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Guild.cpp \
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Guild.h \
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GuildHandler.cpp \
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HateMatrix.h \
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HomeMovementGenerator.cpp \
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HomeMovementGenerator.h \
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HostilRefManager.cpp \
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@ -570,9 +570,6 @@
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<File
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RelativePath="..\..\src\game\Guild.h">
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</File>
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<File
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RelativePath="..\..\src\game\HateMatrix.h">
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</File>
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<File
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RelativePath="..\..\src\game\HomeMovementGenerator.cpp">
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</File>
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@ -934,10 +934,6 @@
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RelativePath="..\..\src\game\Guild.h"
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>
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</File>
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<File
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RelativePath="..\..\src\game\HateMatrix.h"
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>
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</File>
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<File
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RelativePath="..\..\src\game\HomeMovementGenerator.cpp"
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>
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@ -935,10 +935,6 @@
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RelativePath="..\..\src\game\Guild.h"
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>
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</File>
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<File
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RelativePath="..\..\src\game\HateMatrix.h"
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>
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</File>
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<File
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RelativePath="..\..\src\game\HomeMovementGenerator.cpp"
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>
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