Remove unused src/game/HateMatrix.h and references.

Also one explicit include for used header.
This commit is contained in:
VladimirMangos 2008-11-04 22:22:43 +03:00
parent 9f2b553e05
commit ce351382a3
7 changed files with 1 additions and 99 deletions

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@ -24,6 +24,7 @@
#include "Policies/Singleton.h"
#include <string>
#include <vector>
#include <map>
/** ObjectRegistry holds all registry item of the same type

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@ -17,10 +17,7 @@
*/
#include "CreatureAI.h"
#include "HateMatrix.h"
CreatureAI::~CreatureAI()
{
}
uint32 HateBinder::si_noHateValue=0;

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@ -1,84 +0,0 @@
/*
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_HATEMATRIX_H
#define MANGOS_HATEMATRIX_H
#include "Utilities/HashMap.h"
#include <cassert>
class Unit;
struct MANGOS_DLL_DECL HateMatrix
{
typedef hash_map<Unit *, uint32> HateMatrixMapType;
inline uint32 operator[](Unit *unit) const
{
HateMatrixMapType::const_iterator iter = i_hateValues.find(unit);
return (iter == i_hateValues.end() ? 0 : iter->second);
}
inline uint32& operator[](Unit *unit)
{
HateMatrixMapType::iterator iter = i_hateValues.find(unit);
if( iter == i_hateValues.end() )
{
std::pair<HateMatrixMapType::iterator, bool> p = i_hateValues.insert( HateMatrixMapType::value_type(unit, 0) );
assert(p.second);
iter = p.first;
}
return iter->second;
}
inline void ClearMatrix(void) { i_hateValues.clear(); }
inline void RemoveValue(Unit *unit)
{
HateMatrixMapType::iterator iter = i_hateValues.find(unit);
if( iter != i_hateValues.end() )
i_hateValues.erase( iter );
}
inline void AddValue(Unit *unit, uint32 val)
{
(*this)[unit] += val;
}
private:
HateMatrixMapType i_hateValues;
};
struct HateBinder
{
static uint32 si_noHateValue;
uint32 &i_hateValue;
Unit *i_unit;
HateBinder(uint32 &val, Unit *u) : i_hateValue(val), i_unit(u) {}
HateBinder() : i_hateValue(si_noHateValue), i_unit(NULL) {}
HateBinder(const HateBinder &obj) : i_hateValue(obj.i_hateValue), i_unit(obj.i_unit) {}
HateBinder& operator=(const HateBinder &obj)
{
i_hateValue = obj.i_hateValue;
i_unit = obj.i_unit;
return *this;
}
};
#endif

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@ -122,7 +122,6 @@ libmangosgame_a_SOURCES = \
Guild.cpp \
Guild.h \
GuildHandler.cpp \
HateMatrix.h \
HomeMovementGenerator.cpp \
HomeMovementGenerator.h \
HostilRefManager.cpp \

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@ -570,9 +570,6 @@
<File
RelativePath="..\..\src\game\Guild.h">
</File>
<File
RelativePath="..\..\src\game\HateMatrix.h">
</File>
<File
RelativePath="..\..\src\game\HomeMovementGenerator.cpp">
</File>

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@ -934,10 +934,6 @@
RelativePath="..\..\src\game\Guild.h"
>
</File>
<File
RelativePath="..\..\src\game\HateMatrix.h"
>
</File>
<File
RelativePath="..\..\src\game\HomeMovementGenerator.cpp"
>

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@ -935,10 +935,6 @@
RelativePath="..\..\src\game\Guild.h"
>
</File>
<File
RelativePath="..\..\src\game\HateMatrix.h"
>
</File>
<File
RelativePath="..\..\src\game\HomeMovementGenerator.cpp"
>