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[6850] Use the HashMapHolder instead of MapReference in Map::Update for now (the refs can get invalidated during the loop).
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2 changed files with 12 additions and 3 deletions
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@ -573,12 +573,21 @@ void Map::Update(const uint32 &t_diff)
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// for pets
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TypeContainerVisitor<MaNGOS::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
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for(MapRefManager::iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter)
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//TODO: Player guard
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HashMapHolder<Player>::MapType& playerMap = HashMapHolder<Player>::GetContainer();
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for(HashMapHolder<Player>::MapType::iterator iter = playerMap.begin(); iter != playerMap.end(); ++iter)
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{
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Player* plr = iter->getSource();
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Player* plr = iter->second;
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if(!plr->IsInWorld())
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continue;
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if(plr->GetMapId() != GetId())
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continue;
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if(plr->GetInstanceId() != GetInstanceId())
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continue;
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CellPair standing_cell(MaNGOS::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY()));
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// Check for correctness of standing_cell, it also avoids problems with update_cell
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