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[10552] Add some vehicle flags, thanks to zergtmn and community
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5 changed files with 25 additions and 6 deletions
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@ -428,4 +428,21 @@ enum SpellEffectIndex
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#define MAX_EFFECT_INDEX 3
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enum VehicleFlags
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{
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VEHICLE_FLAG_ADJUST_AIM_ANGLE = 0x00000400, // Lua_IsVehicleAimAngleAdjustable
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VEHICLE_FLAG_ADJUST_AIM_POWER = 0x00000800, // Lua_IsVehicleAimPowerAdjustable
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VEHICLE_FLAG_CUSTOM_PITCH = 0x00000040, // If set use pitchMin and pitchMax from DBC, otherwise pitchMin = -pi/2, pitchMax = pi/2
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};
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enum VehicleSeatFlags
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{
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SEAT_FLAG_HIDE_PASSENGER = 0x00000200, // Passenger is hidden
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SEAT_FLAG_CAN_CONTROL = 0x00000800, // Lua_UnitInVehicleControlSeat
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SEAT_FLAG_CAN_ATTACK = 0x00004000, // Can attack, cast spells and use items from vehicle?
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SEAT_FLAG_USABLE = 0x02000000, // Lua_CanExitVehicle
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SEAT_FLAG_CAN_SWITCH = 0x04000000, // Lua_CanSwitchVehicleSeats
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SEAT_FLAG_CAN_CAST = 0x20000000, // Lua_UnitHasVehicleUI
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};
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#endif
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@ -1704,6 +1704,8 @@ struct TotemCategoryEntry
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uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods)
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};
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#define MAX_VEHICLE_SEAT 8
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struct VehicleEntry
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{
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uint32 m_ID; // 0
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@ -1712,7 +1714,7 @@ struct VehicleEntry
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float m_pitchSpeed; // 3
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float m_pitchMin; // 4
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float m_pitchMax; // 5
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uint32 m_seatID[8]; // 6-13
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uint32 m_seatID[MAX_VEHICLE_SEAT]; // 6-13
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float m_mouseLookOffsetPitch; // 14
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float m_cameraFadeDistScalarMin; // 15
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float m_cameraFadeDistScalarMax; // 16
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@ -1736,7 +1738,7 @@ struct VehicleEntry
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uint32 m_uiLocomotionType; // 34
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float m_msslTrgtImpactTexRadius; // 35
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uint32 m_uiSeatIndicatorType; // 36
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// 37, new in 3.1
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// 37, new in 3.1 - powerType
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// 38, new in 3.1
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// 39, new in 3.1
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};
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@ -1226,7 +1226,7 @@ enum Opcodes
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UMSG_UNKNOWN_1189 = 0x4A5, // not found, old SMSG_PET_GUIDS
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SMSG_BATTLEGROUND_INFO_THROTTLED = 0x4A6, // empty, "You can't do that yet"
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SMSG_PLAYER_VEHICLE_DATA = 0x4A7, // smsg guid+uint32 (vehicle) EVENT_PLAYER_GAINS_VEHICLE_DATA/EVENT_PLAYER_LOSES_VEHICLE_DATA
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CMSG_UNKNOWN_1192 = 0x4A8, // cmsg uint64
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CMSG_PLAYER_VEHICLE_ENTER = 0x4A8, // cmsg uint64
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CMSG_EJECT_PASSENGER = 0x4A9, // cmsg uint64
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SMSG_PET_GUIDS = 0x4AA, // shifted+5
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SMSG_CLIENTCACHE_VERSION = 0x4AB, // shifted+5
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@ -669,8 +669,8 @@ MovementFlags const movementOrTurningFlagsMask = MovementFlags(
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enum MovementFlags2
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{
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MOVEFLAG2_NONE = 0x0000,
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MOVEFLAG2_UNK1 = 0x0001,
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MOVEFLAG2_UNK2 = 0x0002,
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MOVEFLAG2_NO_STRAFE = 0x0001,
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MOVEFLAG2_NO_JUMPING = 0x0002,
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MOVEFLAG2_UNK3 = 0x0004,
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MOVEFLAG2_FULLSPEEDTURNING = 0x0008,
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MOVEFLAG2_FULLSPEEDPITCHING = 0x0010,
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10551"
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#define REVISION_NR "10552"
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#endif // __REVISION_NR_H__
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