[10552] Add some vehicle flags, thanks to zergtmn and community

This commit is contained in:
Laise 2010-09-27 11:24:20 +02:00
parent 0c0a3b4ea8
commit cebc77414a
5 changed files with 25 additions and 6 deletions

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@ -428,4 +428,21 @@ enum SpellEffectIndex
#define MAX_EFFECT_INDEX 3 #define MAX_EFFECT_INDEX 3
enum VehicleFlags
{
VEHICLE_FLAG_ADJUST_AIM_ANGLE = 0x00000400, // Lua_IsVehicleAimAngleAdjustable
VEHICLE_FLAG_ADJUST_AIM_POWER = 0x00000800, // Lua_IsVehicleAimPowerAdjustable
VEHICLE_FLAG_CUSTOM_PITCH = 0x00000040, // If set use pitchMin and pitchMax from DBC, otherwise pitchMin = -pi/2, pitchMax = pi/2
};
enum VehicleSeatFlags
{
SEAT_FLAG_HIDE_PASSENGER = 0x00000200, // Passenger is hidden
SEAT_FLAG_CAN_CONTROL = 0x00000800, // Lua_UnitInVehicleControlSeat
SEAT_FLAG_CAN_ATTACK = 0x00004000, // Can attack, cast spells and use items from vehicle?
SEAT_FLAG_USABLE = 0x02000000, // Lua_CanExitVehicle
SEAT_FLAG_CAN_SWITCH = 0x04000000, // Lua_CanSwitchVehicleSeats
SEAT_FLAG_CAN_CAST = 0x20000000, // Lua_UnitHasVehicleUI
};
#endif #endif

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@ -1704,6 +1704,8 @@ struct TotemCategoryEntry
uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods) uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods)
}; };
#define MAX_VEHICLE_SEAT 8
struct VehicleEntry struct VehicleEntry
{ {
uint32 m_ID; // 0 uint32 m_ID; // 0
@ -1712,7 +1714,7 @@ struct VehicleEntry
float m_pitchSpeed; // 3 float m_pitchSpeed; // 3
float m_pitchMin; // 4 float m_pitchMin; // 4
float m_pitchMax; // 5 float m_pitchMax; // 5
uint32 m_seatID[8]; // 6-13 uint32 m_seatID[MAX_VEHICLE_SEAT]; // 6-13
float m_mouseLookOffsetPitch; // 14 float m_mouseLookOffsetPitch; // 14
float m_cameraFadeDistScalarMin; // 15 float m_cameraFadeDistScalarMin; // 15
float m_cameraFadeDistScalarMax; // 16 float m_cameraFadeDistScalarMax; // 16
@ -1736,7 +1738,7 @@ struct VehicleEntry
uint32 m_uiLocomotionType; // 34 uint32 m_uiLocomotionType; // 34
float m_msslTrgtImpactTexRadius; // 35 float m_msslTrgtImpactTexRadius; // 35
uint32 m_uiSeatIndicatorType; // 36 uint32 m_uiSeatIndicatorType; // 36
// 37, new in 3.1 // 37, new in 3.1 - powerType
// 38, new in 3.1 // 38, new in 3.1
// 39, new in 3.1 // 39, new in 3.1
}; };

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@ -1226,7 +1226,7 @@ enum Opcodes
UMSG_UNKNOWN_1189 = 0x4A5, // not found, old SMSG_PET_GUIDS UMSG_UNKNOWN_1189 = 0x4A5, // not found, old SMSG_PET_GUIDS
SMSG_BATTLEGROUND_INFO_THROTTLED = 0x4A6, // empty, "You can't do that yet" SMSG_BATTLEGROUND_INFO_THROTTLED = 0x4A6, // empty, "You can't do that yet"
SMSG_PLAYER_VEHICLE_DATA = 0x4A7, // smsg guid+uint32 (vehicle) EVENT_PLAYER_GAINS_VEHICLE_DATA/EVENT_PLAYER_LOSES_VEHICLE_DATA SMSG_PLAYER_VEHICLE_DATA = 0x4A7, // smsg guid+uint32 (vehicle) EVENT_PLAYER_GAINS_VEHICLE_DATA/EVENT_PLAYER_LOSES_VEHICLE_DATA
CMSG_UNKNOWN_1192 = 0x4A8, // cmsg uint64 CMSG_PLAYER_VEHICLE_ENTER = 0x4A8, // cmsg uint64
CMSG_EJECT_PASSENGER = 0x4A9, // cmsg uint64 CMSG_EJECT_PASSENGER = 0x4A9, // cmsg uint64
SMSG_PET_GUIDS = 0x4AA, // shifted+5 SMSG_PET_GUIDS = 0x4AA, // shifted+5
SMSG_CLIENTCACHE_VERSION = 0x4AB, // shifted+5 SMSG_CLIENTCACHE_VERSION = 0x4AB, // shifted+5

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@ -669,8 +669,8 @@ MovementFlags const movementOrTurningFlagsMask = MovementFlags(
enum MovementFlags2 enum MovementFlags2
{ {
MOVEFLAG2_NONE = 0x0000, MOVEFLAG2_NONE = 0x0000,
MOVEFLAG2_UNK1 = 0x0001, MOVEFLAG2_NO_STRAFE = 0x0001,
MOVEFLAG2_UNK2 = 0x0002, MOVEFLAG2_NO_JUMPING = 0x0002,
MOVEFLAG2_UNK3 = 0x0004, MOVEFLAG2_UNK3 = 0x0004,
MOVEFLAG2_FULLSPEEDTURNING = 0x0008, MOVEFLAG2_FULLSPEEDTURNING = 0x0008,
MOVEFLAG2_FULLSPEEDPITCHING = 0x0010, MOVEFLAG2_FULLSPEEDPITCHING = 0x0010,

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "10551" #define REVISION_NR "10552"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__