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[0020] Update splines. Author: @Shauren.
Also use movement StatusInfo for players to write movement information. Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
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2 changed files with 1 additions and 2 deletions
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@ -152,7 +152,6 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
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{
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{
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if (((GameObject*)this)->GetOwnerGuid().IsPlayer())
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if (((GameObject*)this)->GetOwnerGuid().IsPlayer())
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updatetype = UPDATETYPE_CREATE_OBJECT2;
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updatetype = UPDATETYPE_CREATE_OBJECT2;
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break;
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}
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}
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}
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}
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if (updateFlags & UPDATEFLAG_HAS_POSITION)
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if (updateFlags & UPDATEFLAG_HAS_POSITION)
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "0019"
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#define REVISION_NR "0020"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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