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[9587] Fixed freeze after recent loot roll code changes.
Thanks to j4r0d for testing.
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2 changed files with 2 additions and 2 deletions
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@ -711,7 +711,7 @@ bool Group::CountRollVote(ObjectGuid const& playerGUID, Rolls::iterator& rollI,
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Roll::PlayerVote::iterator itr = roll->playerVote.find(playerGUID.GetRawValue());
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// this condition means that player joins to the party after roll begins
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if (itr == roll->playerVote.end())
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return false;
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return true; // result used for need iterator ++, so avoid for end of list
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if (roll->getLoot())
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if (roll->getLoot()->items.empty())
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9586"
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#define REVISION_NR "9587"
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#endif // __REVISION_NR_H__
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