Fixed pvp flag (once again), crash fix

This commit is contained in:
tomrus88 2008-10-29 19:18:58 +03:00
parent 5a26f822ce
commit cf3bbb5920
4 changed files with 7 additions and 4 deletions

View file

@ -545,7 +545,7 @@ void WorldSession::HandleTogglePvP( WorldPacket & recv_data )
bool newPvPStatus;
recv_data >> newPvPStatus;
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP, newPvPStatus);
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP, !newPvPStatus);
}
else
{
@ -1135,7 +1135,8 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
uint32 size = adata->Data.size();
ByteBuffer dest(size);
ByteBuffer dest;
dest.resize(size);
uLongf destSize = size;
if(compress(const_cast<uint8*>(dest.contents()), &destSize, (uint8*)adata->Data.c_str(), size) != Z_OK)