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Fixed pvp flag (once again), crash fix
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parent
5a26f822ce
commit
cf3bbb5920
4 changed files with 7 additions and 4 deletions
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@ -1,3 +1,5 @@
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TRUNCATE creature_equip_template;
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alter table `creature_equip_template`
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drop column `equipinfo1`,
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drop column `equipinfo2`,
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@ -4339,7 +4339,7 @@ static bool HandleResetStatsOrLevelHelper(Player* player)
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// set UNIT_FIELD_BYTES_1 to init state but preserve m_form value
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player->SetUInt32Value(UNIT_FIELD_BYTES_1, unitfield);
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player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_UNK5 );
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player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP );
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player->SetByteValue(UNIT_FIELD_BYTES_2, 3, player->m_form);
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player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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@ -545,7 +545,7 @@ void WorldSession::HandleTogglePvP( WorldPacket & recv_data )
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bool newPvPStatus;
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recv_data >> newPvPStatus;
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GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
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GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP, newPvPStatus);
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GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP, !newPvPStatus);
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}
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else
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{
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@ -1135,7 +1135,8 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
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uint32 size = adata->Data.size();
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ByteBuffer dest(size);
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ByteBuffer dest;
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dest.resize(size);
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uLongf destSize = size;
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if(compress(const_cast<uint8*>(dest.contents()), &destSize, (uint8*)adata->Data.c_str(), size) != Z_OK)
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@ -557,7 +557,7 @@ bool Player::Create( uint32 guidlow, std::string name, uint8 race, uint8 class_,
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SetUInt32Value(UNIT_FIELD_BYTES_0, ( ( race ) | ( class_ << 8 ) | ( gender << 16 ) | ( powertype << 24 ) ) );
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SetUInt32Value(UNIT_FIELD_BYTES_1, unitfield);
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SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_UNK5 );
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SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP );
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SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE );
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SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client
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