[0048] Enable SMSG_MONSTER_MOVE, CMSG_SET_SELECTION and send normalized orientation in update and movement packets for client to react normally.

Signed-off-by: Yaki Khadafi <ElSolDolLo@gmail.com>
This commit is contained in:
Yaki Khadafi 2012-08-10 13:25:56 +03:00 committed by Antz
parent f592231863
commit cfae212258
9 changed files with 32 additions and 30 deletions

View file

@ -448,7 +448,7 @@ void Object::BuildMovementUpdate(ByteBuffer * data, uint16 updateFlags) const
*data << float(unit->GetSpeed(MOVE_TURN_RATE));
if (hasOrientation)
*data << float(unit->GetOrientation());
*data << float(NormalizeOrientation(unit->GetOrientation()));
*data << float(unit->GetSpeed(MOVE_RUN));
@ -460,7 +460,7 @@ void Object::BuildMovementUpdate(ByteBuffer * data, uint16 updateFlags) const
if (updateFlags & UPDATEFLAG_VEHICLE)
{
*data << float(((WorldObject*)this)->GetOrientation());
*data << float(NormalizeOrientation(((WorldObject*)this)->GetOrientation()));
*data << uint32(((Unit*)this)->GetVehicleInfo()->GetEntry()->m_ID); // vehicle id
}
@ -513,7 +513,7 @@ void Object::BuildMovementUpdate(ByteBuffer * data, uint16 updateFlags) const
if (updateFlags & UPDATEFLAG_HAS_POSITION)
{
*data << float(((WorldObject*)this)->GetOrientation());
*data << float(NormalizeOrientation(((WorldObject*)this)->GetOrientation()));
*data << float(((WorldObject*)this)->GetPositionX());
*data << float(((WorldObject*)this)->GetPositionY());
*data << float(((WorldObject*)this)->GetPositionZ());
@ -1364,13 +1364,13 @@ bool WorldObject::HasInArc(const float arcangle, const WorldObject* obj) const
float arc = arcangle;
// move arc to range 0.. 2*pi
arc = MapManager::NormalizeOrientation(arc);
arc = NormalizeOrientation(arc);
float angle = GetAngle(obj);
angle -= m_position.o;
// move angle to range -pi ... +pi
angle = MapManager::NormalizeOrientation(angle);
angle = NormalizeOrientation(angle);
if (angle > M_PI_F)
angle -= 2.0f * M_PI_F;
@ -1736,7 +1736,7 @@ namespace MaNGOS
{
public:
NearUsedPosDo(WorldObject const& obj, WorldObject const* searcher, float absAngle, ObjectPosSelector& selector)
: i_object(obj), i_searcher(searcher), i_absAngle(MapManager::NormalizeOrientation(absAngle)), i_selector(selector) {}
: i_object(obj), i_searcher(searcher), i_absAngle(NormalizeOrientation(absAngle)), i_selector(selector) {}
void operator()(Corpse*) const {}
void operator()(DynamicObject*) const {}