[0048] Enable SMSG_MONSTER_MOVE, CMSG_SET_SELECTION and send normalized orientation in update and movement packets for client to react normally.

Signed-off-by: Yaki Khadafi <ElSolDolLo@gmail.com>
This commit is contained in:
Yaki Khadafi 2012-08-10 13:25:56 +03:00 committed by Antz
parent f592231863
commit cfae212258
9 changed files with 32 additions and 30 deletions

View file

@ -114,21 +114,6 @@ class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::
return IsValidMapCoord(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z, loc.orientation); return IsValidMapCoord(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z, loc.orientation);
} }
// modulos a radian orientation to the range of 0..2PI
static float NormalizeOrientation(float o)
{
// fmod only supports positive numbers. Thus we have
// to emulate negative numbers
if (o < 0)
{
float mod = o * -1;
mod = fmod(mod, 2.0f * M_PI_F);
mod = -mod + 2.0f * M_PI_F;
return mod;
}
return fmod(o, 2.0f * M_PI_F);
}
void RemoveAllObjectsInRemoveList(); void RemoveAllObjectsInRemoveList();
void LoadTransports(); void LoadTransports();

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@ -448,7 +448,7 @@ void Object::BuildMovementUpdate(ByteBuffer * data, uint16 updateFlags) const
*data << float(unit->GetSpeed(MOVE_TURN_RATE)); *data << float(unit->GetSpeed(MOVE_TURN_RATE));
if (hasOrientation) if (hasOrientation)
*data << float(unit->GetOrientation()); *data << float(NormalizeOrientation(unit->GetOrientation()));
*data << float(unit->GetSpeed(MOVE_RUN)); *data << float(unit->GetSpeed(MOVE_RUN));
@ -460,7 +460,7 @@ void Object::BuildMovementUpdate(ByteBuffer * data, uint16 updateFlags) const
if (updateFlags & UPDATEFLAG_VEHICLE) if (updateFlags & UPDATEFLAG_VEHICLE)
{ {
*data << float(((WorldObject*)this)->GetOrientation()); *data << float(NormalizeOrientation(((WorldObject*)this)->GetOrientation()));
*data << uint32(((Unit*)this)->GetVehicleInfo()->GetEntry()->m_ID); // vehicle id *data << uint32(((Unit*)this)->GetVehicleInfo()->GetEntry()->m_ID); // vehicle id
} }
@ -513,7 +513,7 @@ void Object::BuildMovementUpdate(ByteBuffer * data, uint16 updateFlags) const
if (updateFlags & UPDATEFLAG_HAS_POSITION) if (updateFlags & UPDATEFLAG_HAS_POSITION)
{ {
*data << float(((WorldObject*)this)->GetOrientation()); *data << float(NormalizeOrientation(((WorldObject*)this)->GetOrientation()));
*data << float(((WorldObject*)this)->GetPositionX()); *data << float(((WorldObject*)this)->GetPositionX());
*data << float(((WorldObject*)this)->GetPositionY()); *data << float(((WorldObject*)this)->GetPositionY());
*data << float(((WorldObject*)this)->GetPositionZ()); *data << float(((WorldObject*)this)->GetPositionZ());
@ -1364,13 +1364,13 @@ bool WorldObject::HasInArc(const float arcangle, const WorldObject* obj) const
float arc = arcangle; float arc = arcangle;
// move arc to range 0.. 2*pi // move arc to range 0.. 2*pi
arc = MapManager::NormalizeOrientation(arc); arc = NormalizeOrientation(arc);
float angle = GetAngle(obj); float angle = GetAngle(obj);
angle -= m_position.o; angle -= m_position.o;
// move angle to range -pi ... +pi // move angle to range -pi ... +pi
angle = MapManager::NormalizeOrientation(angle); angle = NormalizeOrientation(angle);
if (angle > M_PI_F) if (angle > M_PI_F)
angle -= 2.0f * M_PI_F; angle -= 2.0f * M_PI_F;
@ -1736,7 +1736,7 @@ namespace MaNGOS
{ {
public: public:
NearUsedPosDo(WorldObject const& obj, WorldObject const* searcher, float absAngle, ObjectPosSelector& selector) NearUsedPosDo(WorldObject const& obj, WorldObject const* searcher, float absAngle, ObjectPosSelector& selector)
: i_object(obj), i_searcher(searcher), i_absAngle(MapManager::NormalizeOrientation(absAngle)), i_selector(selector) {} : i_object(obj), i_searcher(searcher), i_absAngle(NormalizeOrientation(absAngle)), i_selector(selector) {}
void operator()(Corpse*) const {} void operator()(Corpse*) const {}
void operator()(DynamicObject*) const {} void operator()(DynamicObject*) const {}

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@ -284,7 +284,7 @@ void InitializeOpcodes()
OPCODE(CMSG_MOVE_SET_FACING, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); OPCODE(CMSG_MOVE_SET_FACING, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
OPCODE(CMSG_MOVE_SET_PITCH, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes ); OPCODE(CMSG_MOVE_SET_PITCH, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
//OPCODE(MSG_MOVE_WORLDPORT_ACK, STATUS_TRANSFER, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveWorldportAckOpcode ); //OPCODE(MSG_MOVE_WORLDPORT_ACK, STATUS_TRANSFER, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveWorldportAckOpcode );
//OPCODE(SMSG_MONSTER_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); OPCODE(SMSG_MONSTER_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_MOVE_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //OPCODE(SMSG_MOVE_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_MOVE_LAND_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //OPCODE(SMSG_MOVE_LAND_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_MOVE_CHARM_PORT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //OPCODE(CMSG_MOVE_CHARM_PORT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
@ -389,7 +389,7 @@ void InitializeOpcodes()
//OPCODE(MSG_CHANNEL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //OPCODE(MSG_CHANNEL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_CANCEL_CHANNELLING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelChanneling ); //OPCODE(CMSG_CANCEL_CHANNELLING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelChanneling );
//OPCODE(SMSG_AI_REACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //OPCODE(SMSG_AI_REACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_SET_SELECTION, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSelectionOpcode ); OPCODE(CMSG_SET_SELECTION, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSelectionOpcode );
//OPCODE(CMSG_DELETEEQUIPMENT_SET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetDeleteOpcode ); //OPCODE(CMSG_DELETEEQUIPMENT_SET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetDeleteOpcode );
//OPCODE(CMSG_INSTANCE_LOCK_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //OPCODE(CMSG_INSTANCE_LOCK_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_DEBUG_PASSIVE_AURA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //OPCODE(CMSG_DEBUG_PASSIVE_AURA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );

View file

@ -374,7 +374,7 @@ enum Opcodes
MSG_CHANNEL_UPDATE = 0x113B, MSG_CHANNEL_UPDATE = 0x113B,
CMSG_CANCEL_CHANNELLING = 0x113C, CMSG_CANCEL_CHANNELLING = 0x113C,
SMSG_AI_REACTION = 0x113D, SMSG_AI_REACTION = 0x113D,
CMSG_SET_SELECTION = 0x113E, CMSG_SET_SELECTION = 0x0506, // 4.3.4 15595
CMSG_DELETEEQUIPMENT_SET = 0x113F, CMSG_DELETEEQUIPMENT_SET = 0x113F,
CMSG_INSTANCE_LOCK_RESPONSE = 0x1140, CMSG_INSTANCE_LOCK_RESPONSE = 0x1140,
CMSG_DEBUG_PASSIVE_AURA = 0x1141, CMSG_DEBUG_PASSIVE_AURA = 0x1141,

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@ -362,7 +362,7 @@ void MovementInfo::Write(ByteBuffer& data, uint16 opcode) const
break; break;
case MSEPositionO: case MSEPositionO:
if (si.hasOrientation) if (si.hasOrientation)
data << float(pos.o); data << float(NormalizeOrientation(pos.o));
break; break;
case MSEPitch: case MSEPitch:
if (si.hasPitch) if (si.hasPitch)
@ -401,7 +401,7 @@ void MovementInfo::Write(ByteBuffer& data, uint16 opcode) const
break; break;
case MSETransportPositionO: case MSETransportPositionO:
if (hasTransportData) if (hasTransportData)
data << float(t_pos.o); data << float(NormalizeOrientation(t_pos.o));
break; break;
case MSETransportPositionX: case MSETransportPositionX:
if (hasTransportData) if (hasTransportData)

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@ -18,10 +18,10 @@
#include "packet_builder.h" #include "packet_builder.h"
#include "MoveSpline.h" #include "MoveSpline.h"
#include "Util.h"
#include "WorldPacket.h" #include "WorldPacket.h"
#include "../Creature.h" #include "../Creature.h"
namespace Movement namespace Movement
{ {
inline void operator << (ByteBuffer& b, const Vector3& v) inline void operator << (ByteBuffer& b, const Vector3& v)
@ -69,7 +69,7 @@ namespace Movement
break; break;
case MoveSplineFlag::Final_Angle: case MoveSplineFlag::Final_Angle:
data << uint8(MonsterMoveFacingAngle); data << uint8(MonsterMoveFacingAngle);
data << move_spline.facing.angle; data << NormalizeOrientation(move_spline.facing.angle);
break; break;
case MoveSplineFlag::Final_Point: case MoveSplineFlag::Final_Point:
data << uint8(MonsterMoveFacingSpot); data << uint8(MonsterMoveFacingSpot);
@ -201,7 +201,7 @@ namespace Movement
data << int32(move_spline.timePassed()); data << int32(move_spline.timePassed());
if (move_spline.splineflags & MoveSplineFlag::Final_Angle) if (move_spline.splineflags & MoveSplineFlag::Final_Angle)
data << float(move_spline.facing.angle); data << float(NormalizeOrientation(move_spline.facing.angle));
else if (move_spline.splineflags & MoveSplineFlag::Final_Target) else if (move_spline.splineflags & MoveSplineFlag::Final_Target)
data.WriteGuidBytes<5, 3, 7, 1, 6, 4, 2, 0>(ObjectGuid(move_spline.facing.target)); data.WriteGuidBytes<5, 3, 7, 1, 6, 4, 2, 0>(ObjectGuid(move_spline.facing.target));

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@ -145,6 +145,21 @@ float GetFloatValueFromArray(Tokens const& data, uint16 index)
return result; return result;
} }
// modulos a radian orientation to the range of 0..2PI
float NormalizeOrientation(float o)
{
// fmod only supports positive numbers. Thus we have
// to emulate negative numbers
if (o < 0)
{
float mod = o * -1;
mod = fmod(mod, 2.0f * M_PI_F);
mod = -mod + 2.0f * M_PI_F;
return mod;
}
return fmod(o, 2.0f * M_PI_F);
}
void stripLineInvisibleChars(std::string& str) void stripLineInvisibleChars(std::string& str)
{ {
static std::string invChars = " \t\7\n"; static std::string invChars = " \t\7\n";

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@ -30,6 +30,8 @@ Tokens StrSplit(const std::string& src, const std::string& sep);
uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index); uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index);
float GetFloatValueFromArray(Tokens const& data, uint16 index); float GetFloatValueFromArray(Tokens const& data, uint16 index);
float NormalizeOrientation(float o);
void stripLineInvisibleChars(std::string& src); void stripLineInvisibleChars(std::string& src);
std::string secsToTimeString(time_t timeInSecs, bool shortText = false, bool hoursOnly = false); std::string secsToTimeString(time_t timeInSecs, bool shortText = false, bool hoursOnly = false);

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "0047" #define REVISION_NR "0048"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__