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[11479] Check map enter for proper deep map in corpse enter case.
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parent
116b053be8
commit
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2 changed files with 6 additions and 1 deletions
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@ -784,8 +784,13 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
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// need find areatrigger to inner dungeon for landing point
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// need find areatrigger to inner dungeon for landing point
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if (at->target_mapId != corpseMapId)
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if (at->target_mapId != corpseMapId)
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{
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if (AreaTrigger const* corpseAt = sObjectMgr.GetMapEntranceTrigger(corpseMapId))
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if (AreaTrigger const* corpseAt = sObjectMgr.GetMapEntranceTrigger(corpseMapId))
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{
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at = corpseAt;
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at = corpseAt;
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targetMapEntry = sMapStore.LookupEntry(at->target_mapId);
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}
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}
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// now we can resurrect player, and then check teleport requirements
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// now we can resurrect player, and then check teleport requirements
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pl->ResurrectPlayer(0.5f);
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pl->ResurrectPlayer(0.5f);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11478"
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#define REVISION_NR "11479"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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