mirror of
https://github.com/mangosfour/server.git
synced 2025-12-16 04:37:00 +00:00
[8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances.
Please, update your config files and check new options: Visibility.Distance.Continents = 90 Visibility.Distance.Instances = 120 Visibility.Distance.BGArenas = 180 Thanks everyone involved in patch tests! Signed-off-by: Ambal <pogrebniak@gala.net>
This commit is contained in:
parent
81456dc416
commit
cfea99ea62
28 changed files with 434 additions and 123 deletions
|
|
@ -254,7 +254,9 @@ ObjectAccessor::_buildChangeObjectForPlayer(WorldObject *obj, UpdateDataMapType
|
|||
WorldObjectChangeAccumulator notifier(*obj, update_players);
|
||||
TypeContainerVisitor<WorldObjectChangeAccumulator, WorldTypeMapContainer > player_notifier(notifier);
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, player_notifier, *obj->GetMap());
|
||||
Map& map = *obj->GetMap();
|
||||
//we must build packets for all visible players
|
||||
cell_lock->Visit(cell_lock, player_notifier, map, *obj, map.GetVisibilityDistance());
|
||||
}
|
||||
|
||||
Pet*
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue