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[8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances.
Please, update your config files and check new options: Visibility.Distance.Continents = 90 Visibility.Distance.Instances = 120 Visibility.Distance.BGArenas = 180 Thanks everyone involved in patch tests! Signed-off-by: Ambal <pogrebniak@gala.net>
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28 changed files with 434 additions and 123 deletions
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@ -16796,8 +16796,8 @@ void Player::HandleStealthedUnitsDetection()
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TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyStealthedCheck >, GridTypeMapContainer > grid_unit_searcher(searcher);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap());
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cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap());
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cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap(), *this, MAX_PLAYER_STEALTH_DETECT_RANGE);
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cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap(), *this, MAX_PLAYER_STEALTH_DETECT_RANGE);
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WorldObject const* viewPoint = GetViewPoint();
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