[8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances.

Please, update your config files and check new options:

Visibility.Distance.Continents    = 90
Visibility.Distance.Instances     = 120
Visibility.Distance.BGArenas      = 180

Thanks everyone involved in patch tests!

Signed-off-by: Ambal <pogrebniak@gala.net>
This commit is contained in:
Ambal 2009-09-21 23:25:18 +03:00
parent 81456dc416
commit cfea99ea62
28 changed files with 434 additions and 123 deletions

View file

@ -16796,8 +16796,8 @@ void Player::HandleStealthedUnitsDetection()
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyStealthedCheck >, GridTypeMapContainer > grid_unit_searcher(searcher);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap());
cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap());
cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap(), *this, MAX_PLAYER_STEALTH_DETECT_RANGE);
cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap(), *this, MAX_PLAYER_STEALTH_DETECT_RANGE);
WorldObject const* viewPoint = GetViewPoint();