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[8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances.
Please, update your config files and check new options: Visibility.Distance.Continents = 90 Visibility.Distance.Instances = 120 Visibility.Distance.BGArenas = 180 Thanks everyone involved in patch tests! Signed-off-by: Ambal <pogrebniak@gala.net>
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28 changed files with 434 additions and 123 deletions
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@ -9458,7 +9458,7 @@ int32 Unit::ModifyPower(Powers power, int32 dVal)
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bool Unit::isVisibleForOrDetect(Unit const* u, WorldObject const* viewPoint, bool detect, bool inVisibleList, bool is3dDistance) const
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{
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if(!u)
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if(!u || !IsInMap(u))
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return false;
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// Always can see self
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@ -9481,6 +9481,7 @@ bool Unit::isVisibleForOrDetect(Unit const* u, WorldObject const* viewPoint, boo
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if(m_Visibility==VISIBILITY_RESPAWN)
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return false;
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Map& _map = *u->GetMap();
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// Grid dead/alive checks
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if( u->GetTypeId()==TYPEID_PLAYER)
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{
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@ -9524,26 +9525,26 @@ bool Unit::isVisibleForOrDetect(Unit const* u, WorldObject const* viewPoint, boo
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if(u->GetTypeId()==TYPEID_PLAYER)
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{
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// Players far than max visible distance for player or not in our map are not visible too
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if (!at_same_transport && !IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
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if (!at_same_transport && !IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
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return false;
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}
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else
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{
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// Units far than max visible distance for creature or not in our map are not visible too
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if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
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if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
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return false;
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}
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}
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else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
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{
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// Pet/charmed far than max visible distance for player or not in our map are not visible too
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if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
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if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
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return false;
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}
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else // distance for show creature
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{
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// Units far than max visible distance for creature or not in our map are not visible too
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if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
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if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
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return false;
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}
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@ -11731,8 +11732,8 @@ Unit* Unit::SelectNearbyTarget(Unit* except /*= NULL*/) const
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TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap());
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cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap());
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cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE);
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cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE);
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}
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// remove current target
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