Merge commit 'origin/master' into 310

Conflicts:
	src/game/Player.cpp
	src/game/SpellAuras.cpp
This commit is contained in:
tomrus88 2009-06-02 15:01:26 +04:00
commit cffbb8661b
44 changed files with 389 additions and 181 deletions

View file

@ -633,7 +633,7 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
InitTaxiNodesForLevel();
InitGlyphsForLevel();
InitTalentForLevel();
InitPrimaryProffesions(); // to max set before any spell added
InitPrimaryProfessions(); // to max set before any spell added
// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
UpdateMaxHealth(); // Update max Health (for add bonus from stamina)
@ -2916,10 +2916,10 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
m_usedTalentCount += talentCost;
// update free primary prof.points (if any, can be none in case GM .learn prof. learning)
if(uint32 freeProfs = GetFreePrimaryProffesionPoints())
if(uint32 freeProfs = GetFreePrimaryProfessionPoints())
{
if(spellmgr.IsPrimaryProfessionFirstRankSpell(spell_id))
SetFreePrimaryProffesions(freeProfs-1);
SetFreePrimaryProfessions(freeProfs-1);
}
// add dependent skills
@ -3119,9 +3119,9 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_
// update free primary prof.points (if not overflow setting, can be in case GM use before .learn prof. learning)
if(spellmgr.IsPrimaryProfessionFirstRankSpell(spell_id))
{
uint32 freeProfs = GetFreePrimaryProffesionPoints()+1;
uint32 freeProfs = GetFreePrimaryProfessionPoints()+1;
if(freeProfs <= sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL))
SetFreePrimaryProffesions(freeProfs);
SetFreePrimaryProfessions(freeProfs);
}
// remove dependent skill
@ -3744,7 +3744,7 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell
return TRAINER_SPELL_GREEN;
// check primary prof. limit
if(spellmgr.IsPrimaryProfessionFirstRankSpell(spell->Id) && GetFreePrimaryProffesionPoints() == 0)
if(spellmgr.IsPrimaryProfessionFirstRankSpell(spell->Id) && GetFreePrimaryProfessionPoints() == 0)
return TRAINER_SPELL_GREEN_DISABLED;
return TRAINER_SPELL_GREEN;
@ -13944,7 +13944,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
return false;
}
InitPrimaryProffesions(); // to max set before any spell loaded
InitPrimaryProfessions(); // to max set before any spell loaded
// init saved position, and fix it later if problematic
uint32 transGUID = fields[24].GetUInt32();
@ -16352,7 +16352,7 @@ void Player::PetSpellInitialize()
CharmInfo *charmInfo = pet->GetCharmInfo();
WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*10+1+1);
WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1);
data << uint64(pet->GetGUID());
data << uint16(pet->GetCreatureInfo()->family); // creature family (required for pet talents)
data << uint32(0);
@ -16426,7 +16426,7 @@ void Player::PossessSpellInitialize()
return;
}
WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*10+1+1);
WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1);
data << uint64(charm->GetGUID());
data << uint16(0);
data << uint32(0);
@ -16470,7 +16470,7 @@ void Player::CharmSpellInitialize()
}
}
WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*10+1+4*addlist+1);
WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+4*addlist+1);
data << uint64(charm->GetGUID());
data << uint16(0);
data << uint32(0);
@ -17829,9 +17829,9 @@ template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data
template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
void Player::InitPrimaryProffesions()
void Player::InitPrimaryProfessions()
{
SetFreePrimaryProffesions(sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL));
SetFreePrimaryProfessions(sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL));
}
void Player::SendComboPoints()
@ -19269,7 +19269,7 @@ void Player::EnterVehicle(Vehicle *vehicle)
data << uint32(0); // fall time
GetSession()->SendPacket(&data);
data.Initialize(SMSG_PET_SPELLS, 8+2+4+4+4*10+1+1);
data.Initialize(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1);
data << uint64(vehicle->GetGUID());
data << uint16(0);
data << uint32(0);