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https://github.com/mangosfour/server.git
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[8768] Rewrite code for prepare and send mails.
* Move send functions to new MailDraft class from WorldSession * Simplify use different args combinations used in SendMailTo by groupping its by functionality in Helper classes. This also will prevent wrong way use args combinations.
This commit is contained in:
parent
50e80d67f9
commit
d009994f59
12 changed files with 381 additions and 317 deletions
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@ -30,6 +30,7 @@
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#include "DBCStores.h"
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#include "BattleGroundMgr.h"
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#include "Item.h"
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#include "AuctionHouseMgr.h"
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enum MailShowFlags
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{
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@ -40,36 +41,6 @@ enum MailShowFlags
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MAIL_SHOW_RETURN = 0x0010,
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};
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void MailItemsInfo::deleteIncludedItems( bool inDB /*= false*/ )
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{
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for(MailItemMap::iterator mailItemIter = begin(); mailItemIter != end(); ++mailItemIter)
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{
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Item* item = mailItemIter->second;
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if(inDB)
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CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", item->GetGUIDLow());
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delete item;
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}
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i_MailItemMap.clear();
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}
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void MailItemsInfo::AddItem( Item *item )
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{
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i_MailItemMap[item->GetGUIDLow()] = item;
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}
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void Mail::AddAllItems( MailItemsInfo& pMailItemsInfo )
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{
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for(MailItemMap::iterator mailItemIter = pMailItemsInfo.begin(); mailItemIter != pMailItemsInfo.end(); ++mailItemIter)
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{
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Item* item = mailItemIter->second;
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AddItem(item->GetGUIDLow(), item->GetEntry());
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}
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}
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void WorldSession::HandleSendMail(WorldPacket & recv_data )
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{
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uint64 mailbox, unk3;
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@ -79,9 +50,6 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
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recv_data >> mailbox;
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recv_data >> receiver;
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
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return;
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recv_data >> subject;
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recv_data >> body;
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@ -111,6 +79,11 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
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recv_data >> unk3; // const 0
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recv_data >> unk4; // const 0
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// packet read complete, now do check
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
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return;
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if (receiver.empty())
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return;
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@ -196,8 +169,9 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
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}
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Item* item = pl->GetItemByGuid(itemGUIDs[i]);
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// prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
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if (!item)
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if(!item)
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
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return;
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@ -239,7 +213,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
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bool needItemDelay = false;
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MailItemsInfo mi;
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MailDraft draft(subject, itemTextId);
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if (items_count > 0 || money > 0)
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{
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@ -262,7 +236,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
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CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", GUID_LOPART(rc), item->GetGUIDLow());
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CharacterDatabase.CommitTransaction();
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mi.AddItem(item);
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draft.AddItem(item);
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}
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// if item send to character at another account, then apply item delivery delay
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@ -280,7 +254,10 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
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uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
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// will delete item or place to receiver mail list
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WorldSession::SendMailTo(receive, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, pl->GetGUIDLow(), GUID_LOPART(rc), subject, itemTextId, &mi, money, COD, MAIL_CHECK_MASK_NONE, deliver_delay);
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draft
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.AddMoney(money)
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.AddCOD(COD)
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.SendMailTo(MailReceiver(receive, GUID_LOPART(rc)), pl, MAIL_CHECK_MASK_NONE, deliver_delay);
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CharacterDatabase.BeginTransaction();
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pl->SaveInventoryAndGoldToDB();
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@ -345,11 +322,12 @@ void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data )
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uint64 mailbox;
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uint32 mailId;
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recv_data >> mailbox;
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recv_data >> mailId;
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recv_data.read_skip<uint64>(); // original sender GUID for return to, not used
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
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return;
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recv_data >> mailId;
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Player *pl = _player;
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Mail *m = pl->GetMail(mailId);
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if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
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@ -366,77 +344,36 @@ void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data )
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CharacterDatabase.CommitTransaction();
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pl->RemoveMail(mailId);
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MailItemsInfo mi;
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if(m->HasItems())
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// send back only to players and simple drop for other cases
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if (m->messageType == MAIL_NORMAL)
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{
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for(std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
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MailDraft draft(m->subject, m->itemTextId);
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if (m->mailTemplateId)
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draft = MailDraft(m->mailTemplateId,false); // items already included
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if(m->HasItems())
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{
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Item *item = pl->GetMItem(itr2->item_guid);
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if(item)
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mi.AddItem(item);
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else
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for(std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
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{
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//WTF?
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Item *item = pl->GetMItem(itr2->item_guid);
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if(item)
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draft.AddItem(item);
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else
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{
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//WTF?
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}
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pl->RemoveMItem(itr2->item_guid);
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}
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pl->RemoveMItem(itr2->item_guid);
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}
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}
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SendReturnToSender(MAIL_NORMAL, GetAccountId(), m->receiver, m->sender, m->subject, m->itemTextId, &mi, m->money, m->mailTemplateId);
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draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender);
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}
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delete m; // we can deallocate old mail
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pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);
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}
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void WorldSession::SendReturnToSender(uint8 messageType, uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, const std::string& subject, uint32 itemTextId, MailItemsInfo *mi, uint32 money, uint16 mailTemplateId )
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{
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if(messageType != MAIL_NORMAL) // return only to players
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{
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mi->deleteIncludedItems(true);
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return;
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}
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Player *receiver = objmgr.GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
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uint32 rc_account = 0;
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if(!receiver)
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rc_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
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if(!receiver && !rc_account) // sender not exist
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{
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mi->deleteIncludedItems(true);
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return;
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}
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// prepare mail and send in other case
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bool needItemDelay = false;
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if(mi && !mi->empty())
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{
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// if item send to character at another account, then apply item delivery delay
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needItemDelay = sender_acc != rc_account;
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// set owner to new receiver (to prevent delete item with sender char deleting)
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CharacterDatabase.BeginTransaction();
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for(MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
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{
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Item* item = mailItemIter->second;
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item->SaveToDB(); // item not in inventory and can be save standalone
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// owner in data will set at mail receive and item extracting
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CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", receiver_guid, item->GetGUIDLow());
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}
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CharacterDatabase.CommitTransaction();
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}
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// If theres is an item, there is a one hour delivery delay.
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uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
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// will delete item or place to receiver mail list
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WorldSession::SendMailTo(receiver, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, sender_guid, receiver_guid, subject, itemTextId, mi, money, 0, MAIL_CHECK_MASK_RETURNED, deliver_delay, mailTemplateId);
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}
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//called when player takes item attached in mail
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void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
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{
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@ -507,7 +444,9 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
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// check player existence
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if(receive || sender_accId)
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{
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WorldSession::SendMailTo(receive, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, m->receiver, m->sender, m->subject, 0, NULL, m->COD, 0, MAIL_CHECK_MASK_COD_PAYMENT);
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MailDraft(m->subject)
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.AddMoney(m->COD)
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.SendMailTo(MailReceiver(receive,m->sender),MailSender(MAIL_NORMAL,m->receiver), MAIL_CHECK_MASK_COD_PAYMENT);
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}
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pl->ModifyMoney( -int32(m->COD) );
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@ -612,7 +551,7 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data )
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if ((*itr)->HasItems() && (*itr)->messageType == MAIL_NORMAL)
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show_flags |= MAIL_SHOW_RETURN;
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data << uint16(0x0040); // unknown 2.3.0, different values
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data << uint16(next_mail_size); // Message size
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data << uint32((*itr)->messageID); // Message ID
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data << uint8((*itr)->messageType); // Message Type
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@ -834,145 +773,217 @@ void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/ )
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SendPacket(&data);
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}
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void WorldSession::SendMailTo(Player* receiver, uint8 messageType, uint8 stationery, uint32 sender_guidlow_or_entry, uint32 receiver_guidlow, std::string subject, uint32 itemTextId, MailItemsInfo* mi, uint32 money, uint32 COD, uint32 checked, uint32 deliver_delay, uint16 mailTemplateId)
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MailSender::MailSender( Object* sender, MailStationery stationery ) : m_stationery(stationery)
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{
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switch(sender->GetTypeId())
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{
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case TYPEID_UNIT:
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m_messageType = MAIL_CREATURE;
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m_senderId = sender->GetEntry();
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break;
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case TYPEID_GAMEOBJECT:
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m_messageType = MAIL_GAMEOBJECT;
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m_senderId = sender->GetEntry();
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break;
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case TYPEID_ITEM:
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m_messageType = MAIL_ITEM;
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m_senderId = sender->GetEntry();
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break;
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case TYPEID_PLAYER:
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m_messageType = MAIL_NORMAL;
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m_senderId = sender->GetGUIDLow();
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break;
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default:
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m_messageType = MAIL_NORMAL;
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m_senderId = 0; // will show mail from not existed player
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sLog.outError( "MailSender::MailSender - Mail have unexpected sender typeid (%u)", sender->GetTypeId());
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break;
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}
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}
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MailSender::MailSender( AuctionEntry* sender )
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: m_messageType(MAIL_AUCTION), m_senderId(sender->GetHouseId()), m_stationery(MAIL_STATIONERY_AUCTION)
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{
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}
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MailReceiver::MailReceiver( Player* receiver ) : m_receiver(receiver), m_receiver_lowguid(receiver->GetGUIDLow())
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{
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}
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MailReceiver::MailReceiver( Player* receiver,uint32 receiver_lowguid ) : m_receiver(receiver), m_receiver_lowguid(receiver_lowguid)
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{
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ASSERT(!receiver || receiver->GetGUIDLow() == receiver_lowguid);
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}
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MailDraft& MailDraft::AddItem( Item* item )
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{
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m_items[item->GetGUIDLow()] = item; return *this;
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}
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void MailDraft::prepareItems(Player* receiver)
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{
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if (!m_mailTemplateId || !m_mailTemplateItemsNeed)
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return;
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m_mailTemplateItemsNeed = false;
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Loot mailLoot;
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mailLoot.FillLoot(m_mailTemplateId, LootTemplates_Mail, receiver,true);
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uint32 max_slot = mailLoot.GetMaxSlotInLootFor(receiver);
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for(uint32 i = 0; m_items.size() < MAX_MAIL_ITEMS && i < max_slot; ++i)
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{
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if (LootItem* lootitem = mailLoot.LootItemInSlot(i,receiver))
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{
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if (Item* item = Item::CreateItem(lootitem->itemid,lootitem->count,receiver))
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{
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item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
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AddItem(item);
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}
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}
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}
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}
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void MailDraft::deleteIncludedItems( bool inDB /*= false*/ )
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{
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for(MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
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{
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Item* item = mailItemIter->second;
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if(inDB)
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CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", item->GetGUIDLow());
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delete item;
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}
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m_items.clear();
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}
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void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid )
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{
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Player *receiver = objmgr.GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
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uint32 rc_account = 0;
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if(!receiver)
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rc_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
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if(!receiver && !rc_account) // sender not exist
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{
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deleteIncludedItems(true);
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return;
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}
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// prepare mail and send in other case
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bool needItemDelay = false;
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if(!m_items.empty())
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{
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// if item send to character at another account, then apply item delivery delay
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needItemDelay = sender_acc != rc_account;
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// set owner to new receiver (to prevent delete item with sender char deleting)
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CharacterDatabase.BeginTransaction();
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for(MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
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{
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Item* item = mailItemIter->second;
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item->SaveToDB(); // item not in inventory and can be save standalone
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// owner in data will set at mail receive and item extracting
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CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", receiver_guid, item->GetGUIDLow());
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}
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CharacterDatabase.CommitTransaction();
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}
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// If theres is an item, there is a one hour delivery delay.
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uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
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// will delete item or place to receiver mail list
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SendMailTo(MailReceiver(receiver,receiver_guid), MailSender(MAIL_NORMAL, sender_guid), MAIL_CHECK_MASK_RETURNED, deliver_delay);
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}
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void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay)
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{
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Player* pReceiver = receiver.GetPlayer(); // can be NULL
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if (pReceiver)
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prepareItems(pReceiver); // generate mail template items
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uint32 mailId = objmgr.GenerateMailID();
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time_t deliver_time = time(NULL) + deliver_delay;
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uint32 expire_delay;
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// auction mail without any items and money (auction sale note) pending 1 hour
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if (messageType == MAIL_AUCTION && !mi && !money)
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if (sender.GetMailMessageType() == MAIL_AUCTION && m_items.empty() && !m_money)
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expire_delay = HOUR;
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// mail from battlemaster (rewardmarks) should last only one day
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else if (messageType == MAIL_CREATURE && sBattleGroundMgr.GetBattleMasterBG(sender_guidlow_or_entry) != BATTLEGROUND_TYPE_NONE)
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else if (sender.GetMailMessageType() == MAIL_CREATURE && sBattleGroundMgr.GetBattleMasterBG(sender.GetSenderId()) != BATTLEGROUND_TYPE_NONE)
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expire_delay = DAY;
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// default case: expire time if COD 3 days, if no COD 30 days
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else
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expire_delay = (COD > 0) ? 3 * DAY : 30 * DAY;
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expire_delay = (m_COD > 0) ? 3 * DAY : 30 * DAY;
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time_t expire_time = deliver_time + expire_delay;
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if (mailTemplateId && !sMailTemplateStore.LookupEntry(mailTemplateId))
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{
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sLog.outError( "WorldSession::SendMailTo - Mail have not existed MailTemplateId (%u), remove at send", mailTemplateId);
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mailTemplateId = 0;
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}
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// Add to DB
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std::string safe_subject = GetSubject();
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.escape_string(subject);
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CharacterDatabase.escape_string(safe_subject);
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CharacterDatabase.PExecute("INSERT INTO mail (id,messageType,stationery,mailTemplateId,sender,receiver,subject,itemTextId,has_items,expire_time,deliver_time,money,cod,checked) "
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"VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%s', '%u', '%u', '" UI64FMTD "','" UI64FMTD "', '%u', '%u', '%d')",
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mailId, messageType, stationery, mailTemplateId, sender_guidlow_or_entry, receiver_guidlow, subject.c_str(), itemTextId, (mi && !mi->empty() ? 1 : 0), (uint64)expire_time, (uint64)deliver_time, money, COD, checked);
|
||||
mailId, sender.GetMailMessageType(), sender.GetStationery(), GetMailTemplateId(), sender.GetSenderId(), receiver.GetPlayerGUIDLow(), safe_subject.c_str(), GetBodyId(), (m_items.empty() ? 0 : 1), (uint64)expire_time, (uint64)deliver_time, m_money, m_COD, checked);
|
||||
|
||||
if (mi)
|
||||
for(MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
|
||||
{
|
||||
for(MailItemMap::const_iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
|
||||
{
|
||||
Item* item = mailItemIter->second;
|
||||
CharacterDatabase.PExecute("INSERT INTO mail_items (mail_id,item_guid,item_template,receiver) VALUES ('%u', '%u', '%u','%u')", mailId, item->GetGUIDLow(), item->GetEntry(), receiver_guidlow);
|
||||
}
|
||||
Item* item = mailItemIter->second;
|
||||
CharacterDatabase.PExecute("INSERT INTO mail_items (mail_id,item_guid,item_template,receiver) VALUES ('%u', '%u', '%u','%u')", mailId, item->GetGUIDLow(), item->GetEntry(), receiver.GetPlayerGUIDLow());
|
||||
}
|
||||
CharacterDatabase.CommitTransaction();
|
||||
|
||||
// For online receiver update in game mail status and data
|
||||
if (receiver)
|
||||
if (pReceiver)
|
||||
{
|
||||
receiver->AddNewMailDeliverTime(deliver_time);
|
||||
pReceiver->AddNewMailDeliverTime(deliver_time);
|
||||
|
||||
if (receiver->IsMailsLoaded())
|
||||
if (pReceiver->IsMailsLoaded())
|
||||
{
|
||||
Mail *m = new Mail;
|
||||
m->messageID = mailId;
|
||||
m->messageType = messageType;
|
||||
m->stationery = stationery;
|
||||
m->mailTemplateId = mailTemplateId;
|
||||
m->sender = sender_guidlow_or_entry;
|
||||
m->receiver = receiver->GetGUIDLow();
|
||||
m->subject = subject;
|
||||
m->itemTextId = itemTextId;
|
||||
m->mailTemplateId = GetMailTemplateId();
|
||||
m->subject = GetSubject();
|
||||
m->itemTextId = GetBodyId();
|
||||
m->money = GetMoney();
|
||||
m->COD = GetCOD();
|
||||
|
||||
if (mi)
|
||||
m->AddAllItems(*mi);
|
||||
for(MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
|
||||
{
|
||||
Item* item = mailItemIter->second;
|
||||
m->AddItem(item->GetGUIDLow(), item->GetEntry());
|
||||
}
|
||||
|
||||
m->messageType = sender.GetMailMessageType();
|
||||
m->stationery = sender.GetStationery();
|
||||
m->sender = sender.GetSenderId();
|
||||
m->receiver = receiver.GetPlayerGUIDLow();
|
||||
m->expire_time = expire_time;
|
||||
m->deliver_time = deliver_time;
|
||||
m->money = money;
|
||||
m->COD = COD;
|
||||
m->checked = checked;
|
||||
m->state = MAIL_STATE_UNCHANGED;
|
||||
|
||||
receiver->AddMail(m); // to insert new mail to beginning of maillist
|
||||
pReceiver->AddMail(m); // to insert new mail to beginning of maillist
|
||||
|
||||
if (mi)
|
||||
if (!m_items.empty())
|
||||
{
|
||||
for(MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
|
||||
receiver->AddMItem(mailItemIter->second);
|
||||
for(MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
|
||||
pReceiver->AddMItem(mailItemIter->second);
|
||||
}
|
||||
}
|
||||
else if (mi)
|
||||
mi->deleteIncludedItems();
|
||||
else if (!m_items.empty())
|
||||
deleteIncludedItems();
|
||||
}
|
||||
else if (mi)
|
||||
mi->deleteIncludedItems();
|
||||
}
|
||||
|
||||
void WorldSession::SendMailTo(Player* receiver, Object* sender, uint8 stationery, uint32 receiver_guidlow, std::string subject, uint32 itemTextId, MailItemsInfo* mi, uint32 money, uint32 COD, uint32 checked, uint32 deliver_delay, uint16 mailTemplateId)
|
||||
{
|
||||
MailMessageType mailType;
|
||||
uint32 senderGuidOrEntry;
|
||||
switch(sender->GetTypeId())
|
||||
{
|
||||
case TYPEID_UNIT:
|
||||
mailType = MAIL_CREATURE;
|
||||
senderGuidOrEntry = sender->GetEntry();
|
||||
break;
|
||||
case TYPEID_GAMEOBJECT:
|
||||
mailType = MAIL_GAMEOBJECT;
|
||||
senderGuidOrEntry = sender->GetEntry();
|
||||
break;
|
||||
case TYPEID_ITEM:
|
||||
mailType = MAIL_ITEM;
|
||||
senderGuidOrEntry = sender->GetEntry();
|
||||
break;
|
||||
case TYPEID_PLAYER:
|
||||
mailType = MAIL_NORMAL;
|
||||
senderGuidOrEntry = sender->GetGUIDLow();
|
||||
break;
|
||||
default:
|
||||
mailType = MAIL_NORMAL;
|
||||
senderGuidOrEntry = receiver_guidlow;
|
||||
sLog.outError( "WorldSession::SendMailTo - Mail have unexpected sender typeid (%u), sent from receiver to self", sender->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
SendMailTo(receiver, mailType, stationery, senderGuidOrEntry, receiver_guidlow, subject, itemTextId, mi, money, COD, checked,deliver_delay,mailTemplateId);
|
||||
}
|
||||
|
||||
void WorldSession::SendMailTemplateTo(Player* receiver, Object* sender, uint8 stationery, uint16 mailTemplateId, uint32 money, uint32 COD, uint32 checked, uint32 deliver_delay)
|
||||
{
|
||||
Loot mailLoot;
|
||||
|
||||
mailLoot.FillLoot(mailTemplateId, LootTemplates_Mail, receiver,true);
|
||||
|
||||
// fill mail
|
||||
MailItemsInfo mi; // item list preparing
|
||||
|
||||
uint32 max_slot = mailLoot.GetMaxSlotInLootFor(receiver);
|
||||
for(uint32 i = 0; mi.size() < MAX_MAIL_ITEMS && i < max_slot; ++i)
|
||||
{
|
||||
if (LootItem* lootitem = mailLoot.LootItemInSlot(i,receiver))
|
||||
{
|
||||
if (Item* item = Item::CreateItem(lootitem->itemid,lootitem->count,receiver))
|
||||
{
|
||||
item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
|
||||
mi.AddItem(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
WorldSession::SendMailTo(receiver, sender, stationery, receiver->GetGUIDLow(), "", 0, &mi, money, COD, checked,deliver_delay,mailTemplateId);
|
||||
else if (!m_items.empty())
|
||||
deleteIncludedItems();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue