Reduced number of cells (doubled max visibility distance).

Use 2D distance for visibility checks.
This commit is contained in:
tomrus88 2008-12-05 17:42:46 +03:00
parent 9254ca19e6
commit d00a453863
9 changed files with 28 additions and 24 deletions

View file

@ -209,5 +209,5 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
bool Corpse::isVisibleForInState(Player const* u, bool inVisibleList) const
{
return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f));
return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
}