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Reduced number of cells (doubled max visibility distance).
Use 2D distance for visibility checks.
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9254ca19e6
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9 changed files with 28 additions and 24 deletions
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@ -863,9 +863,9 @@ GM.StartLevel = 1
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# Visibility.Distance.Creature
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# Visibility.Distance.Player
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# Visibility distance for different in game object
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# Max limited by active player zone: ~ 166
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# Max limited by active player zone: ~ 333
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# Min limit dependent from objects
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# Default: 66 (cell size)
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# Default: 132 (cell size)
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# Min limit is max aggro radius (45) * Rate.Creature.Aggro
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#
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# Visibility.Distance.Object
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@ -891,10 +891,10 @@ GM.StartLevel = 1
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###################################################################################################################
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Visibility.GroupMode = 0
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Visibility.Distance.Creature = 66
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Visibility.Distance.Player = 66
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Visibility.Distance.Object = 66
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Visibility.Distance.InFlight = 66
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Visibility.Distance.Creature = 132
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Visibility.Distance.Player = 132
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Visibility.Distance.Object = 132
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Visibility.Distance.InFlight = 132
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Visibility.Distance.Grey.Unit = 1
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Visibility.Distance.Grey.Object = 10
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