Reduced number of cells (doubled max visibility distance).

Use 2D distance for visibility checks.
This commit is contained in:
tomrus88 2008-12-05 17:42:46 +03:00
parent 9254ca19e6
commit d00a453863
9 changed files with 28 additions and 24 deletions

View file

@ -863,9 +863,9 @@ GM.StartLevel = 1
# Visibility.Distance.Creature
# Visibility.Distance.Player
# Visibility distance for different in game object
# Max limited by active player zone: ~ 166
# Max limited by active player zone: ~ 333
# Min limit dependent from objects
# Default: 66 (cell size)
# Default: 132 (cell size)
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
#
# Visibility.Distance.Object
@ -891,10 +891,10 @@ GM.StartLevel = 1
###################################################################################################################
Visibility.GroupMode = 0
Visibility.Distance.Creature = 66
Visibility.Distance.Player = 66
Visibility.Distance.Object = 66
Visibility.Distance.InFlight = 66
Visibility.Distance.Creature = 132
Visibility.Distance.Player = 132
Visibility.Distance.Object = 132
Visibility.Distance.InFlight = 132
Visibility.Distance.Grey.Unit = 1
Visibility.Distance.Grey.Object = 10