[9982] Group out of range member must based at client existances.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also move empty mask check from build function to caller.
This commit is contained in:
SilverIce 2010-05-27 17:20:51 +04:00 committed by VladimirMangos
parent ce85076033
commit d0398b94f6
3 changed files with 10 additions and 11 deletions

View file

@ -1016,16 +1016,16 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer)
if(!pPlayer || !pPlayer->IsInWorld())
return;
Player *player;
if (pPlayer->GetGroupUpdateFlag() == GROUP_UPDATE_FLAG_NONE)
return;
WorldPacket data;
pPlayer->GetSession()->BuildPartyMemberStatsChangedPacket(pPlayer, &data);
for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
player = itr->getSource();
if (player && player != pPlayer && !pPlayer->isVisibleFor(player,player->GetViewPoint()))
player->GetSession()->SendPacket(&data);
}
if (Player *player = itr->getSource())
if (player != pPlayer && !player->HaveAtClient(pPlayer))
player->GetSession()->SendPacket(&data);
}
void Group::BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int group, uint64 ignore)