diff --git a/src/game/Player.cpp b/src/game/Player.cpp index bd714de82..279cc8f18 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -5587,10 +5587,7 @@ void Player::UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool de float chance = float(3 * lvldif * skilldif) / plevel; if(!defence) - { - if(getClass() == CLASS_WARRIOR || getClass() == CLASS_ROGUE) - chance *= 0.1f * GetStat(STAT_INTELLECT); - } + chance *= 0.1f * GetStat(STAT_INTELLECT); chance = chance < 1.0f ? 1.0f : chance; //minimum chance to increase skill is 1% diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 050e11be2..6d9e86caf 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "10608" + #define REVISION_NR "10609" #endif // __REVISION_NR_H__