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[10381] Implement generic system for racial model selection
Table creature_model_info store creature entry to use model from (or explicit model). The selection is based on a base modelId and racemask. Hacks for shapeshift models removed (data included in SQL update) Dropped no longer needed creature_model_info.modelid_other_team, as creature_model_info can and should be used instead (sorry, this is what happen when author doesn't do full research :) ) Signed-off-by: NoFantasy <nofantasy@nf.no>
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13 changed files with 243 additions and 82 deletions
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@ -247,14 +247,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data )
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SetNativeDisplayId(display_id);
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// special case for totems (model for team==HORDE is stored in creature_template as the default)
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if (team == ALLIANCE && cinfo->type == CREATURE_TYPE_TOTEM)
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{
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uint32 modelid_tmp = sObjectMgr.GetCreatureModelOtherTeamModel(display_id);
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display_id = modelid_tmp ? modelid_tmp : display_id;
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}
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// normally the same as native, see above for the exeption
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// normally the same as native, but some has exceptions (Spell::DoSummonTotem)
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SetDisplayId(display_id);
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SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender);
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